Image for /icons/races/british/team_weapons/mortar_heavy_4_2_uk.png}
Image for /icons/common/units/symbols/unit_german_m1938_120mm_mortar_symbol.png}

ML 4.2英寸重型迫擊炮班

對抗靜止步兵、小隊武器和建築物非常有效。 • 必須設置才能攻擊。 • 彈幕和攻擊射程明顯比一般迫擊炮更長。 • 可以發射煙霧彈或偵察照明彈。 • 可以被牽引。

british faction icon

Stats

mortar_heavy_4_2_uk

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

125

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
被動升級

醫療補給

使小隊在脫離戰鬥時緩慢治療。

恢復+3.2每秒生命值。

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/tow_item.png}
支援/選擇能夠牽引的單位

運輸重型武器

命令單位將小隊裝入運輸載具,並將他們的重型武器掛到車尾。

Image for /icons/races/british/abilities/airburst_barrage.png}
進攻/選擇目標陣地

4.2英寸空爆彈幕

對目標位置發射彈藥。廣範圍爆炸。可以有效對付靜止的步兵和建築物。

彈幕,在遠距離時精準度較差。

Costs
munition

30

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
支援/選擇目標陣地

4.2英寸煙霧彈幕

對目標發射煙霧彈。引爆後阻擋一處區域的視野。

煙霧將會短時間阻擋視野。

Image for /icons/races/common/abilities/artillery_barrage.png}
進攻/選擇目標陣地

4.2英寸高爆彈幕

對目標位置發射彈藥。中範圍爆炸。可以有效對付靜止的步兵和建築物。

彈幕,在遠距離時精準度較差。

Image for /icons/common/abilities/ability_incendiary_artillery.png}
進攻/選擇目標陣地

4.2英寸燃燒彈幕

發射燃燒彈,引爆後可以對一處區域的步兵和建築物造成持續傷害。

彈幕,在遠距離時精準度較差。

Image for /icons/races/common/abilities/flares.png}
偵察/選擇目標陣地

偵察照明彈

向目標區域發射照明彈,該區域在短時間內會提供視野並顯露出偽裝的敵人。

在40半徑內提供視野,持續15秒。

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Stats

Costs
time_seconds

40

manpower

270

popcap

8

Reinforce
cost

22

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • 老兵能力
  • +15 生命值
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +15% 射速
  • +35% 能力充能速度
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% 傷害降低
  • +20% 能力射程
  • +15% 射速

Loadout

4_2_inch_heavy_mortar_uk1
4 2 inch heavy mortar uk

mortar - explosive weapon

Near

Medium

Far

Distance

25

50

125

Accuracy

0

0

0

Rounds per Minute

6.08

6.08

6.08

Penetration

20

20

20

Scatter Area

19.1

76.4

305.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

18

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 125

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

60°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0.35

7

7

Damage

48

36

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.75

Emplacement

×0.5

lee_enfield_crew_uk2
lee enfield crew uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

23.9

16.14

15.39

Penetration

1.5

1

1

Scatter Area

16.8

125.7

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.