Image for /icons/races/british/vehicles/stuart_uk.png}
Image for /icons/races/british/symbols/stuart_uk.png}

M3斯圖亞特輕型坦克

輕型坦克,可以有效對抗步兵和輕型載具。包抄時可以傷害坦克。 • 升級後可以有效作為騷擾或戰鬥支援單位。

british faction icon

Stats

stuart_ace_sp_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

5

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

75

Frontal Armor

side

56

Frontal Armor

rear

37.5

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
被動

緊急引擎修理

脫離戰鬥和處於靜止狀態時,乘員將修理載具關鍵損傷。

修理載具的引擎關鍵損傷。

Image for /icons/races/common/abilities/self_repair.png}
啟動時禁用移動和武器。

自我修復

命令乘員修理自己的載具。

支援/限時

Costs
munition

15

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Stats

Costs
time_seconds

45

manpower

320

fuel

55

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
400

400

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 790

  • 解鎖老兵能力。提高旋轉速度、炮塔旋轉速度以及加速。
vet 2 starvet 2 starvet 2 empty star

XP: 1580

  • 提高速度、旋轉速度、射速以及精準度。
vet 3 starvet 3 starvet 3 star

XP: 3160

  • 提高速度、加速、生命值以及射速。

Loadout

37mm_stuart_ace_sp_uk1
37mm stuart ace sp uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

25

50

Accuracy

0.5

0.4

0.3

Rounds per Minute

12.63

12.63

12.63

Penetration

90

70

60

Scatter Area

12.3

29.6

58.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

50

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.44

0.875

1.31

1.75

Damage

80

80

80

80

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_stuart_ace_sp_uk1
30cal coaxial stuart ace sp uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.38

0.32

0.3

Rounds per Minute

284.29

224.81

183.86

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_stuart_uk1
30cal hull stuart uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.342

0.288

0.27

Rounds per Minute

339.01

292.17

248.99

Penetration

2

1.8

1.3

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.