Image for /icons/races/afrika_corps/team_weapons/tw_howitzer_canonne_da_105_ak.png}
Image for /icons/races/afrika_corps/symbols/cannone_105mm_howitzer.png}

105毫米/28倍徑加農榴彈炮

無法移動的重型武器,對抗靜止目標非常有效。 • 自動對其火力範圍內的附近敵人開火。 • 彈幕射程比固定火炮更短。 • 無法移動,必須被牽引才能移動。

dak faction icon

Stats

howitzer_cannone_da_105_ak

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

115

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
被動升級

醫療補給

使小隊在脫離戰鬥時緩慢治療。

恢復+3.2每秒生命值。

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
支援/選擇目標陣地

高爆彈幕

對目標位置發射彈藥。廣範圍爆炸。對付靜止目標非常有效。

彈幕,在遠距離時精準度較差。

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
支援/選擇目標陣地

煙霧彈幕

對目標發射煙霧彈。引爆後阻擋一處區域的視野。

煙霧將會短時間阻擋視野。

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
被動

就緒陣地

所有小隊武器和炮位的視線已增強,承受傷害減少。

+7視野範圍,-33%受到傷害。

Image for /icons/races/german/abilities/siege_specialists_ger.png}
被動

攻城專家

單位若保持靜止10秒後,武器與技能的彈幕射程將增加+15%。 經驗值獲取速率提高+25%。

Stats

Costs
time_seconds

45

manpower

250

popcap

12

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • +15%能力充能速度。
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +20% 能力充能速度
  • +20% 射速
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% 傷害降低
  • +50% 旋轉速度
  • +15% 自動發射範圍

Loadout

105mm_howitzer_cannone_auto_ak1
105mm howitzer cannone auto ak

artillery medium - explosive weapon

Near

Medium

Far

Distance

40

37.5

115

Accuracy

0

0

0

Rounds per Minute

4.8

4.8

4.8

Penetration

1000

1000

1000

Scatter Area

61.6

54.1

422.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/range_boost.png}

Range

40 - 115

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

10°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

1.5

6

8

Damage

160

80

32

32

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.66667

carcano_bersaglieri_ak2
carcano bersaglieri ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.58

0.55

0.44

Rounds per Minute

26.14

19.39

14.78

Penetration

1.5

1

1

Scatter Area

13.5

106.8

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.