Image for /icons/races/afrika_corps/infantry/panzerjaegar_ak.png}
Image for /icons/races/afrika_corps/symbols/panzerjaeger_ak.png}

「坦克殺手」小隊

對輕型載具有效。 • 可進行修理,但速度較慢。 • 可使用催淚瓦斯削弱載具。 • 靠近戰鬥載具時可獲得「聯合兵種」加成。

dak faction icon

Stats

panzerjaeger_inf_ak

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
武器升級

坦克破壞者裝備包

將小隊的兩支PzB反坦克步槍換成一支「坦克殺手」反坦克火箭筒,它可以造成更大的傷害並具有更高的武器穿透力。 用強大的反坦克手榴彈攻擊能力取代催淚瓦斯能力。

Costs
time

30

munition

90

Requires
Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

坦克殺手指揮部戰鬥群

Image for /icons/races/afrika_corps/abilities/tank_busters.png}

坦克破壞者

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
被動升級

醫療補給

使小隊在脫離戰鬥時緩慢治療。

恢復+3.2每秒生命值。

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

醫療補給

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

精英部隊戰鬥群

Abilities

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
被動

聯合兵種

在戰鬥載具的35範圍內時,該單位會移動較快且增進能力的充能時間。

+15%移動速度,+33%能力充能速度

Image for /icons/races/common/abilities/rudimentary_repair.png}
支援

初級修理

持續修理目標載具、建築、橋樑或炮位。按住CTRL鍵可以覆蓋修理指令,讓部隊駐守建築或載具。

恢復+5.5每秒生命值。單位受到+100%額外傷害,且在修理時+200%更容易被擊中。

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Image for /icons/races/common/abilities/phosporous_rounds.png}
進攻/選擇目標載具

反坦克催淚彈

發射一發特殊彈藥,可在短時間內大幅降低目標的速度和視野。

受影響的目標在5秒內-60%速度和禁用視野。

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

30

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/races/common/abilities/repair.png}
支援

修理

命令單位修理目標載具、建築、炮位或橋樑。以較低的速度修理。

恢復+8每秒生命值。單位受到+100%額外傷害,且在修理時+200%更容易被擊中。

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Requires
Image for /icons/common/abilities/ability_self_repair_improved.png}

高級修理訓練

Image for /icons/races/afrika_corps/abilities/secure_location.png}
被動

載具支援:奪取地點

提高步兵在載具附近時的佔領和反佔領速度。

+25%佔領和反佔領速度。

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

載具支援:奪取地點

Image for /icons/common/abilities/capture_4x4_truck_us.png}
被動

載具支援:奪取地點

提高步兵在載具附近時的佔領和反佔領速度。

+25%佔領和反佔領速度。

Requires
Image for /icons/races/afrika_corps/abilities/secure_location.png}

載具支援:奪取地點

Image for /icons/common/abilities/ability_german_jaeger_partial_camouflage.png}
被動

武裝偵察部隊

提高步兵在載具附近時的視線。

Requires
Image for /icons/races/afrika_corps/abilities/force_recon.png}

載具支援:部隊偵察

Image for /icons/common/orders/command_hold_fire_off.png}
關閉自動攻擊

停火模式已禁用

啟動時,除非收到手動攻擊命令,否則單位將不會參與戰鬥。

Image for /icons/races/afrika_corps/abilities/plunder.png}
支援/選擇目標殘骸

掠奪

掠奪載具殘骸以獲得剩餘武器,獲得的武器種類取決於殘骸是盟軍還是軸心國載具。 裝甲擲彈兵 - M1918白朗寧自動步槍或布雷達30輕機槍。\n突擊擲彈兵-湯普森衝鋒槍或StG44突擊步槍。\n坦克殺手小隊-PzB反坦克步槍或M9巴祖卡火箭筒。\n裝甲工兵-M1919輕機槍或G43附瞄準鏡步槍。

完成後也會獲得該殘骸原始花費的25%人力和20%燃料,並摧毀該殘骸。

Range
Image for /icons/unit_status/bw2/range_boost.png}

4

Requires
Image for /icons/races/afrika_corps/abilities/plunder.png}

掠奪

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
進攻/選擇敵方載具

反坦克手榴彈突擊

小隊中的每個成員都會投擲一枚反坦克手榴彈,對目標敵方載具造成傷害。

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/afrika_corps/abilities/tank_busters.png}

坦克破壞者裝備包

Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

坦克殺手指揮部戰鬥群

Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/camouflage.png}
被動

隱蔽

小隊在掩護中和脫離戰鬥時獲得偽裝效果。除非敵人靠的太近,否則無法看到單位。偽裝效果在離開掩護後會持續4秒。

自偽裝狀態開火時的5秒內+25%傷害和+40%精準度。

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
被動

聯合兵種/壕溝防衛

當位於戰鬥載具35範圍內或在友方領土內時,單位移動速度提高,能力冷卻時間縮短。

+15%移動速度,+33%能力充能速度

Requires
Image for /icons/races/afrika_corps/abilities/entrenchment.png}

防禦陣地

Image for /icons/races/common/abilities/camouflage.png}
被動

隱蔽

小隊在掩護中和脫離戰鬥時獲得偽裝效果。除非敵人靠的太近,否則無法看到單位。偽裝效果在離開掩護後會持續4秒。

自偽裝狀態開火時的7.5秒內+35%傷害和+50%精準度。

Requires
Image for /icons/races/afrika_corps/abilities/ambush-tactics.png}

高級伏擊訓練

Image for /icons/races/common/abilities/casualty.png}
支援/選擇友軍傷患

醫療補給

!Recover Casualties to gain XP

只能救援自有單位的傷患。正在撤離傷患的單位被命中機率提高+100%,且會多承受+50傷害。

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

醫療補給

Stats

Costs
time_seconds

24

manpower

240

popcap

7

Reinforce
cost

29

time

4.4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95

380

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • 老兵能力
  • +15 生命值
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% 射速
  • +20% 武器穿透力
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +15 生命值
  • +20% 傷害
  • +5 射程

Loadout

kar98k_panzerjaeger_ak2
kar98k panzerjaeger ak

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

62.5%

60%

30%

Rounds per Minute

22.49

20.28

16.18

Penetration

1.5

1

1

Timing

Refire Time

2.426s

2.75s

3.625s

Reload Cycle

3.875s

4s

4.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_ptrs.png}2
panzerbuchse39 at rifle ak

panzerbuchse - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

49%

42%

36%

Rounds per Minute

13.71

12.31

12.31

Penetration

80

70

60

Special Mechanics

Scatter Area

0.9×10

1.6×10

2.7×10

Scatter Offset

+3m

+3m

+3m

Timing

Refire Time

4.375s

4.874s

4.874s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.75

×0.5

Building

×0.5

Bunker

+50

Destructible Object

×0.25

Tank Trap

×5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/abilities/tank_busters.png}
武器升級

坦克破壞者裝備包

將小隊的兩支PzB反坦克步槍換成一支「坦克殺手」反坦克火箭筒,它可以造成更大的傷害並具有更高的武器穿透力。 用強大的反坦克手榴彈攻擊能力取代催淚瓦斯能力。

Costs
time

30

munition

90

Requires
Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

坦克殺手指揮部戰鬥群

Image for /icons/races/afrika_corps/abilities/tank_busters.png}

坦克破壞者

Image for /icons/common/weapons/weapon_panzerschreck.png}1
panzerschreck panzerjager ak

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Accuracy

8.44%

5.63%

4%

Rounds per Minute

11.27

9.9

9.06

Penetration

300

180

130

Special Mechanics

Scatter Area

3.5×10

7.9×10

12.2×10

Timing

Refire Time

5.324s

6.063s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1–1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Infantry

×0.5

Ability Weapons

Image for /icons/races/afrika_corps/abilities/anti-tank_grenade_assault.png}
進攻/選擇敵方載具

反坦克手榴彈突擊

小隊中的每個成員都會投擲一枚反坦克手榴彈,對目標敵方載具造成傷害。

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/afrika_corps/abilities/tank_busters.png}

坦克破壞者裝備包

Image for /icons/races/afrika_corps/battlegroups/panzerjager_kommand_ak_icon_mipped.png}

坦克殺手指揮部戰鬥群

Image for /icons/hud/decorators/vet_star.png}

Vet 1

anti_tank_grenade_panzerjager_ak1
anti tank grenade panzerjager ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

21m

Near

0m

Mid

10.5m

Far

21m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

48

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.875–1.875s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1