Image for /icons/common/units/icons/unit_british_commando_from_building.png}
Elite-Infanterie
Image for /icons/common/units/symbols/unit_british_commandos_symbol.png}

SAS-Sektion

british faction icon

Werte

sas_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sichtweite

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Maximale Reichweite

35

Image for /icons/unit_status/bw2/sprint.png}

Geschwindigkeit

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Panzerung

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Eroberungsmultiplikator

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Verlustmultiplikator

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Zielgröße

1

Werte

Kosten
time_seconds

42.5

manpower

350

popcap

10

Verstärkung
cost

35

time

8.5

Trefferpunkte
Image for /icons/common/squad/squad.png}
80
80
80
80
80

400

Unterhalt pro Minute
manpower

15

Veteranenstatus
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Schaltet die Veteranenfähigkeit frei. Die Einheit ist schwerer zu treffen.
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • Erhöht Genauigkeit sowie Feuerrate und macht die Einheit schwerer zu treffen.
vet 3 starvet 3 starvet 3 star

XP: 7200

  • Erhöht Genauigkeit, Feuerrate und Gesundheit.

Ausrüstung

garand_rifleman_us5
garand rifleman us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Schaden

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Nah

7m

Mid

25m

Fern

35m

Core Stats

Genauigkeit

68%

61.5%

35%

Schüsse pro Minute (RPM)

28.24

20.62

16.51

Durchschlagskraft

1.5

1

1

Timing

Refire Time

1.813s

2.654s

3.422s

Reload Cycle

4.313s

4.708s

5.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Genauigkeit

×0.75

VS Cover - Modifiers

Genauigkeit

Schaden

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

grenade_rifleman_us5
grenade rifleman us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Schaden

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Nah

0m

Mid

10m

Fern

20m

Core Stats

Streuung

0

0

0

Schüsse pro Minute (RPM)

11.43

11.43

11.43

Durchschlagskraft

25

25

25

Timing

Time of Flight

1.36s

1.81s

Refire Time

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Genauigkeit

Schaden

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Genauigkeit

Durchschlagskraft

Schaden

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

grenade_rifleman_us5
grenade rifleman us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Schaden

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Nah

0m

Mid

10m

Fern

20m

Core Stats

Streuung

0

0

0

Schüsse pro Minute (RPM)

11.43

11.43

11.43

Durchschlagskraft

25

25

25

Timing

Time of Flight

1.36s

1.81s

Refire Time

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Genauigkeit

Schaden

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Genauigkeit

Durchschlagskraft

Schaden

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

  • Die effektive Genauigkeit wird durch mehrere Faktoren beeinflusst, wie die Zielgröße oder die Panzerung der angegriffenen Einheit sowie die Genauigkeit oder Durchschlagskraft der angreifenden Einheit.