Image for /icons/races/afrika_corps/vehicles/l6_40_flame_ak.png}
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

Leichter Flammpanzer L6/40

Leichtes Fahrzeug, das sehr effektiv gegen Infanterie in Deckung und Strukturen ist.

german faction icon

Werte

l6_40_flame_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sichtweite

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Maximale Reichweite

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Geschwindigkeit

7.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Beschleunigung

4.25

Image for /icons/races/common/abilities/handbrake_on.png}

Verlangsamung

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

50

Image for /icons/unit_status/bw2/11_capturebonus.png}

Eroberungsmultiplikator

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Verlustmultiplikator

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Zielgröße

17

Fahrzeugpanzerung

light tank

Vehicle Type
Frontal Armor

frontal

80

Frontal Armor

side

60

Frontal Armor

rear

40

Fähigkeiten

Image for /icons/common/orders/command_hold_fire_off.png}
Autom. Angriff ausschalten

„Feuer einstellen“ deaktiviert

Wenn aktiv, wird die Einheit ohne manuellen Angriffsbefehl nicht attackieren.

Werte

Kosten
time_seconds

50

manpower

280

fuel

50

popcap

5

Trefferpunkte
Image for /icons/common/squad/squad.png}
280

280

Unterhalt pro Minute
manpower

7.5

Veteranenstatus
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteranenfähigkeit
  • +25% Beschleunigung und Verlangsamung
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% Waffengenauigkeit
  • +25% Feuerrate
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 Gesundheit
  • +25% Schaden
  • +20% Geschwindigkeit

Ausrüstung

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower l6 40 ger

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Schaden

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Nah

0m

Mid

15m

Fern

30m

Core Stats

Genauigkeit

100%

100%

100%

Schüsse pro Minute (RPM)

305.84

305.84

305.84

Durchschlagskraft

2.5

2.5

2.5

Special Mechanics

Streuung

0

1.8×12.4

3.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

4.5s

4.5s

4.5s

Time Between Bursts

2.563s

2.563s

2.563s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Genauigkeit

Burst Duration

Moving

×0.5

×0.5

VS Cover - Modifiers

Genauigkeit

Schaden

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Genauigkeit

Durchschlagskraft

Schaden

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

8mm_coaxial_l6_40_ger1
8mm coaxial l6 40 ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Schaden

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Nah

10m

Mid

22.5m

Fern

35m

Core Stats

Genauigkeit

70%

55%

35%

Schüsse pro Minute (RPM)

165.42

174.88

221.63

Durchschlagskraft

1

1

1

Special Mechanics

Damage Distribution Area

2.9×16

6×30

8.2×30

Incremental Target Radius

6

8

10

Timing

Burst Duration

0.938s

1.25s

2.5s

Time Between Bursts

1.375s

1.813s

2.625s

Reload Cycle

5.25s

5.313s

5.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.04

Moving Genauigkeit

×0.5

VS Cover - Modifiers

Genauigkeit

Schaden

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • Die effektive Genauigkeit wird durch mehrere Faktoren beeinflusst, wie die Zielgröße oder die Panzerung der angegriffenen Einheit sowie die Genauigkeit oder Durchschlagskraft der angreifenden Einheit.