Image for /icons/races/american/team_weapons/tw_at_gun_3in_m5_us.png}
Image for /icons/races/american/symbols/tw_at_gun_3in_m5_us.png}

M5 3-inch Anti-tank Gun

Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and good penetration. • Long-range barrage ability is effective against team weapons and structures.

american faction icon

Stats

at_gun_3in_m5_us

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

75

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Costs
munition

35

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/anti_mine_sherman_us.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/races/american/abilities/ammunition_storage_passive.png}
Offensive / Passive

Fast Recovery

Speeds up recharge time of High-explosive Barrage by 25 seconds and reduces cost by 15 munitions.

Stats

Costs
time_seconds

55

manpower

380

fuel

40

popcap

10

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
600

600

Upkeep per minute
manpower

10

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% rate of fire
  • +30% weapon traverse speed
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% damage reduction
  • +10 range
  • +40 damage

Loadout

3in_at_gun_us1
3in at gun us

at gun - ballistic weapon

Near

Medium

Far

Distance

20

45

75

Accuracy

0.095

0.055

0.05

Rounds per Minute

8.57

8.57

8.57

Penetration

350

320

275

Scatter Area

14.5

48.4

79.8

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

75

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

33

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

76°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.25

0.5

Damage

240

36

12

12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

carbine_crew_us4
carbine crew us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.4

0.25

0.2

Rounds per Minute

51.35

26.16

18.22

Penetration

1.5

1

1

Scatter Area

16.8

77.3

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Costs
munition

35

Cast range: 25 - 120
Fires 6 times
3in_at_gun_barrage_us1
3in at gun barrage us

artillery medium - explosive weapon

Near

Medium

Far

Distance

0

175

350

Accuracy

0

0

0

Rounds per Minute

11.71

11.71

11.71

Penetration

120

120

120

Scatter Area

0

342.1

684.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

18

Image for /icons/unit_status/bw2/range_boost.png}

Range

350

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

33

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

76°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.25s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.25

6

7

Damage

96

60

36

36

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75