team_weapons
Sight Range
35
Detection
10
Max Range
75
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Unit will not engage unless given a manual attack order when active.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
35
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Speeds up recharge time of High-explosive Barrage by 25 seconds and reduces cost by 15 munitions.
55
380
40
10
28
5
630
600
10
XP: 1800
XP: 5400
XP: 10800
1at gun - ballistic weapon
Near
Medium
Far
Distance
20
45
75
Accuracy
0.095
0.055
0.05
Rounds per Minute
8.57
8.57
8.57
Penetration
350
320
275
Scatter Area
14.5
48.4
79.8
Damage
240
Range
75
Traverse Speed
33
Arc
76°
Setup
3s
Teardown
2.25s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.25
0.5
Damage
240
36
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
4rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
51.35
26.16
18.22
Penetration
1.5
1
1
Scatter Area
16.8
77.3
184.6
Damage
10
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
35
1artillery medium - explosive weapon
Near
Medium
Far
Distance
0
175
350
Accuracy
0
0
0
Rounds per Minute
11.71
11.71
11.71
Penetration
120
120
120
Scatter Area
0
342.1
684.2
Damage
120
Deflection Damage
18
Range
350
Traverse Speed
33
Arc
76°
Setup
3s
Teardown
2.25s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.25
6
7
Damage
96
60
36
36
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75