Image for /icons/races/american/vehicles/char_b1_us.png}
Image for /icons/races/american/symbols/char_b1_us.png}

Char B1 Heavy Tank

Very effective against infantry and structures. • Turret weapon is effective against light targets. • Primary weapon can only engage targets directly in front of the vehicle. • Good health and strong frontal armor. • Slow movement speed.

american faction icon

Stats

char_b1_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

32

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

320

Frontal Armor

side

225

Frontal Armor

rear

100

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target vehicle or building

Rupture Round

Fires a unique armor-piercing shell at an enemy vehicle or building/emplacement, reducing the target's armor by -50 on all facings. Effect lasts for 15 seconds. Deals +50% damage to buildings or emplacements.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

400

fuel

100

popcap

14

Hitpoints
Image for /icons/common/squad/squad.png}
1080

1080

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +20% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +50 frontal armor
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +160 health
  • +20% rate of fire
  • +20% weapon accuracy

Loadout

75mm_char_b1_howitzer_us1
75mm char b1 howitzer us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10

10

10

Penetration

75

75

75

Special Mechanics

Scatter Area

0

1.4×1

2.8×2

Timing

Refire Time

6s

6s

6s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

47mm_char_b1_us1
47mm char b1 us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

10%

4.75%

3.5%

Rounds per Minute

12

12

12

Penetration

140

100

75

Special Mechanics

Scatter Area

1×7

1.9×7

3.8×7

Timing

Refire Time

5s

5s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

mac_1931_coaxial_char_b1_us1
mac 1931 coaxial char b1 us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

60%

40%

35%

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.25s

3.75s

5.625s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target vehicle or building

Rupture Round

Fires a unique armor-piercing shell at an enemy vehicle or building/emplacement, reducing the target's armor by -50 on all facings. Effect lasts for 15 seconds. Deals +50% damage to buildings or emplacements.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

75mm_char_b1_rupture_round_us1
75mm char b1 rupture round us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

30m

Far

40m

Core Stats

Accuracy

1100%

1100%

1100%

Rounds per Minute

10

10

10

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

1.6×16

4.2×16

5.5×16

Scatter Offset

+2m

+2m

+2m

Timing

Refire Time

6s

6s

6s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×1.5