Image for /icons/races/american/infantry/french_infantry_us.png}
Image for /icons/races/american/symbols/french_infantry_us.png}

French Rifle Section

Effective against infantry at long range. • Gains increased firepower when in cover, garrisonable buildings or near Tourelles. • Can throw anti-infantry grenades.

american faction icon

Stats

french_infantry_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
munition

70

Image for /icons/races/american/upgrades/engineering_kit.png}
Weapon upgrade

Engineering Package

Enables the squad to build all defenses, repair structures and vehicles.

Costs
munition

30

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
munition

60

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
munition

70

Abilities

Image for /icons/races/american/abilities/stabilized_shooting.png}
Passive

Stabilized Shooting

After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.

Image for /icons/races/american/abilities/elan.png}
Support / Timed

Elan!

Motivated to push forward, the unit gains +40% movement speed for 10 seconds. The movement bonus is then reduced to +20% for 35 seconds. During this time Stabilized Shooting is instantly activated when entering cover, garrisonable buildings, or the proximity of a Tourelle. When this ability ends, the units is unable to utilize its Stabilized Shooting ability until Elan! has recharged.

Image for /icons/races/american/abilities/f1_grenade.png}
Offensive / Select target position

F1 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

25

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Image for /icons/races/american/abilities/assault_operation.png}
Passive

Stabilized Shooting

After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.

Image for /icons/races/american/abilities/french_grenade_assault.png}
Offensive / Select target position

F1 Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

30

Stats

Costs
time_seconds

20

manpower

250

popcap

7

Reinforce
cost

31

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95
95

475

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 850

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2550

  • +25% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5100

  • +15 health
  • +20% rate of fire
  • +15% harder to hit

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/races/american/buildings/belgian_gate_us.png}
Defensive structure

Belgian Gate

Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.

Costs

Free

Image for /icons/races/american/buildings/concrete_bastion_us.png}
Defensive structure

Concrete Bastion

Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.

Costs

Free

Image for /icons/races/american/buildings/mle_1936.png}
General purpose / Explosive

MLE 1936 Mine

Explosive device triggered by nearby enemies. Damages enemy units, pins infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
manpower

100

Image for /icons/races/american/buildings/tourelle_emplacement_us.png}
Field support / Emplacement

Tourelle

Emplacement that is effective against light targets.

Costs
manpower

240

fuel

20

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/common/buildings/icons/m5_mine_us.png}
Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Anti-tank / Explosive

Costs
munition

50

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

Loadout

mas_36_rifle_us5
mas 36 rifle us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.63

0.6

0.57

Rounds per Minute

22.29

21.34

19.51

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
munition

70

Image for /icons/common/weapons/weapon_lmg_m24_29_chatellerault.png}1
lmg m24 29 chatellerault us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.56

0.525

0.48

Rounds per Minute

204.67

204.02

177.88

Penetration

2.5

2

1.75

Scatter Area

4.8

19.8

30.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
munition

60

Image for /icons/common/weapons/weapon_m1919a6.png}1
m1919a6 old guard us

lmg - small arms

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.49

0.38

0.34

Rounds per Minute

121.6

149.55

160.4

Penetration

2.5

2

1.75

Scatter Area

9

35.9

53.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
munition

70

Image for /icons/common/weapons/weapon_lmg_m24_29_chatellerault.png}1
lmg m24 29 chatellerault us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.56

0.525

0.48

Rounds per Minute

204.67

204.02

177.88

Penetration

2.5

2

1.75

Scatter Area

4.8

19.8

30.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Ability Weapons

Image for /icons/races/american/abilities/f1_grenade.png}
Offensive / Select target position

F1 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

25

Cast range: 20
Fires once
grenade_f1_french_us1
grenade f1 french us

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1.5

3

4.5

Damage

120

102

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/american/abilities/french_grenade_assault.png}
Offensive / Select target position

F1 Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

30

Cast range: 20
Fires once
grenade_assault_f1_french_us1
grenade assault f1 french us

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

11.71

11.71

11.71

Penetration

25

25

25

Scatter Area

20.9

29.7

73.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

87

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.5

4.5

4

Damage

87

52.2

26.1

30.45

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2