Image for /icons/races/american/infantry/french_infantry_us.png}
Image for /icons/races/american/symbols/french_infantry_us.png}

French Rifle Section

Effective against infantry at long range. • Gains increased firepower when in cover, garrisonable buildings or near Tourelles. • Can throw anti-infantry grenades.

american faction icon

Stats

french_infantry_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
time

30

munition

70

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/races/american/abilities/new_blood.png}

New Blood

Image for /icons/races/american/upgrades/engineering_kit.png}
Weapon upgrade

Engineering Package

Enables the squad to build all defenses, repair structures and vehicles.

Costs
time

30

munition

30

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
time

30

munition

60

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/races/american/abilities/old_guard.png}

Old Guard

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
time

30

munition

70

Abilities

Image for /icons/races/american/abilities/stabilized_shooting.png}
Passive

Stabilized Shooting

After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/races/american/abilities/elan.png}
Support / Timed

Elan!

Motivated to push forward, the unit gains +40% movement speed for 10 seconds. The movement bonus is then reduced to +20% for 35 seconds. During this time Stabilized Shooting is instantly activated when entering cover, garrisonable buildings, or the proximity of a Tourelle. When this ability ends, the units is unable to utilize its Stabilized Shooting ability until Elan! has recharged.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

45s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/f1_grenade.png}
Offensive / Select target position

F1 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/common/abilities/repair.png}
Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Requires
Image for /icons/races/american/upgrades/engineering_kit.png}

Engineering Package

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/races/american/abilities/old_guard.png}

Old Guard

Image for /icons/races/american/abilities/assault_operation.png}
Passive

Stabilized Shooting

After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/legacy/abilities/ability_aef_distribute_medical_supplies.png}

french buff elan core us

Image for /icons/races/american/abilities/french_grenade_assault.png}
Offensive / Select target position

F1 Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/american/abilities/new_blood.png}

New Blood

Stats

Costs
time_seconds

20

manpower

250

popcap

7

Reinforce
cost

31

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95
95

475

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 850

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2550

  • +25% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5100

  • +15 health
  • +20% rate of fire
  • +15% harder to hit

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/races/american/buildings/belgian_gate_us.png}
Defensive structure

Belgian Gate

Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.

Costs
time

8

Image for /icons/races/american/buildings/concrete_bastion_us.png}
Defensive structure

Concrete Bastion

Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.

Costs
time

10

Image for /icons/races/american/buildings/mle_1936.png}
General purpose / Explosive

MLE 1936 Mine

Explosive device triggered by nearby enemies. Damages enemy units, pins infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
time

15

manpower

100

Image for /icons/races/american/buildings/tourelle_emplacement_us.png}
Field support / Emplacement

Tourelle

Emplacement that is effective against light targets.

Costs
time

35

manpower

240

fuel

20

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/common/buildings/icons/m5_mine_us.png}
Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Anti-tank / Explosive

Costs
time

10

munition

50

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
time

10

munition

50

Loadout

mas_36_rifle_us5
mas 36 rifle us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

63%

60%

57%

Rounds per Minute

22.29

21.34

19.51

Penetration

1.5

1

1

Timing

Refire Time

2.333s

2.484s

2.813s

Reload Cycle

4.125s

4.125s

4.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
time

30

munition

70

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/races/american/abilities/new_blood.png}

New Blood

Image for /icons/common/weapons/weapon_lmg_m24_29_chatellerault.png}1
lmg m24 29 chatellerault us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

56%

52.5%

48%

Rounds per Minute

204.67

204.02

177.88

Penetration

2.5

2

1.75

Timing

Burst Duration

1.75s

1.75s

1.313s

Time Between Bursts

1.813s

1.805s

1.625s

Reload Cycle

5.063s

5.18s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.75–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
time

30

munition

60

Requires
Image for /icons/races/american/battlegroups/free_french_us_icon_mipped.png}

french us

Image for /icons/races/american/abilities/old_guard.png}

Old Guard

Image for /icons/common/weapons/weapon_m1919a6.png}1
m1919a6 old guard us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

49%

38%

34%

Rounds per Minute

121.6

149.55

160.4

Penetration

2.5

2

1.75

Timing

Burst Duration

0.924s

1.278s

1.409s

Time Between Bursts

2.458s

3.108s

3.75s

Reload Cycle

4.833s

4.958s

5.063s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.75s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/american/upgrades/lmg_m24_29_chatellerault.png}
Weapon upgrade

M24/29 Chatellerault Light Machine Gun

Upgrades the squad with an M24/29 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at medium-range.

Costs
time

30

munition

70

Image for /icons/common/weapons/weapon_lmg_m24_29_chatellerault.png}1
lmg m24 29 chatellerault us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

56%

52.5%

48%

Rounds per Minute

204.67

204.02

177.88

Penetration

2.5

2

1.75

Timing

Burst Duration

1.75s

1.75s

1.313s

Time Between Bursts

1.813s

1.805s

1.625s

Reload Cycle

5.063s

5.18s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.75–1s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Ability Weapons

Image for /icons/races/american/abilities/f1_grenade.png}
Offensive / Select target position

F1 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

grenade_f1_french_us1
grenade f1 french us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.75s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/american/abilities/french_grenade_assault.png}
Offensive / Select target position

F1 Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/american/abilities/new_blood.png}

New Blood

grenade_assault_f1_french_us1
grenade assault f1 french us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

87

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

2.1×10

4.7×10

7.3×10

Scatter Offset

+1m

+1m

+1m

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.625s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2