infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
30
70
french us
New Blood
Enables the squad to build all defenses, repair structures and vehicles.
30
30
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
30
60
french us
Old Guard
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
30
70
After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.
30s
french us
Motivated to push forward, the unit gains +40% movement speed for 10 seconds. The movement bonus is then reduced to +20% for 35 seconds. During this time Stabilized Shooting is instantly activated when entering cover, garrisonable buildings, or the proximity of a Tourelle. When this ability ends, the units is unable to utilize its Stabilized Shooting ability until Elan! has recharged.
45s
120s
Vet 1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
20
1
30s
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Engineering Package
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
5s
Old Guard
After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.
30s
french us
french buff elan core us
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
30
20
1
60s
New Blood
20
250
7
31
4
475
10.5
XP: 850
XP: 2550
XP: 5100
Provides heavy cover.
6
Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.
8
Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.
10
Explosive device triggered by nearby enemies. Damages enemy units, pins infantry and deals the Engine Damage critical to vehicles.
10
30
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
15
100
Emplacement that is effective against light targets.
35
240
20
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
10
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
10
50
5rifle - small arms
Damage
15
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
63%
60%
57%
Rounds per Minute
22.29
21.34
19.51
Penetration
1.5
1
1
Timing
Refire Time
2.333s
2.484s
2.813s
Reload Cycle
4.125s
4.125s
4.125s
Aim Time
0.375–0.875s
Magazine
5 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
30
70
french us
New Blood
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
56%
52.5%
48%
Rounds per Minute
204.67
204.02
177.88
Penetration
2.5
2
1.75
Timing
Burst Duration
1.75s
1.75s
1.313s
Time Between Bursts
1.813s
1.805s
1.625s
Reload Cycle
5.063s
5.18s
5.25s
Aim Time
0.75–1s
Magazine
6 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
30
60
french us
Old Guard
lmg - small arms
Damage
6
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
49%
38%
34%
Rounds per Minute
121.6
149.55
160.4
Penetration
2.5
2
1.75
Timing
Burst Duration
0.924s
1.278s
1.409s
Time Between Bursts
2.458s
3.108s
3.75s
Reload Cycle
4.833s
4.958s
5.063s
Aim Time
0.25–0.75s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
30
70
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
56%
52.5%
48%
Rounds per Minute
204.67
204.02
177.88
Penetration
2.5
2
1.75
Timing
Burst Duration
1.75s
1.75s
1.313s
Time Between Bursts
1.813s
1.805s
1.625s
Reload Cycle
5.063s
5.18s
5.25s
Aim Time
0.75–1s
Magazine
6 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
20
1
30s
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
30
20
1
60s
New Blood
1grenade - explosive weapon
Damage
87
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
2.1×10
4.7×10
7.3×10
Scatter Offset
+1m
+1m
+1m
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.625s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2