infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
70
Enables the squad to build all defenses, repair structures and vehicles.
30
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
60
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
70
After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.
Motivated to push forward, the unit gains +40% movement speed for 10 seconds. The movement bonus is then reduced to +20% for 35 seconds. During this time Stabilized Shooting is instantly activated when entering cover, garrisonable buildings, or the proximity of a Tourelle. When this ability ends, the units is unable to utilize its Stabilized Shooting ability until Elan! has recharged.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
After remaining stationary for 2 seconds when in cover, garrisons, or near a Tourelle, the unit gains +20% attack speed.
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
30
20
250
7
31
4
475
11
XP: 850
XP: 2550
XP: 5100
Provides heavy cover.
Free
Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.
Free
Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.
Free
Explosive device triggered by nearby enemies. Damages enemy units, pins infantry and deals the Engine Damage critical to vehicles.
30
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Emplacement that is effective against light targets.
240
20
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
5rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.63
0.6
0.57
Rounds per Minute
22.29
21.34
19.51
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
15
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
70
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.56
0.525
0.48
Rounds per Minute
204.67
204.02
177.88
Penetration
2.5
2
1.75
Scatter Area
4.8
19.8
30.7
Damage
3.5
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
60
lmg - small arms
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.49
0.38
0.34
Rounds per Minute
121.6
149.55
160.4
Penetration
2.5
2
1.75
Scatter Area
9
35.9
53.3
Damage
6
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Upgrades the squad with an M24/29 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium-range.
70
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.56
0.525
0.48
Rounds per Minute
204.67
204.02
177.88
Penetration
2.5
2
1.75
Scatter Area
4.8
19.8
30.7
Damage
3.5
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
4.5
Damage
120
102
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
1
1
1
Rounds per Minute
11.71
11.71
11.71
Penetration
25
25
25
Scatter Area
20.9
29.7
73.3
Damage
87
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.5
4.5
4
Damage
87
52.2
26.1
30.45
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2