Image for /icons/races/american/vehicles/greyhound_us.png}
Image for /icons/races/american/symbols/greyhound_m8_us.png}

M8 Greyhound Armored Car

Effective against infantry and light vehicles.

american faction icon

Stats

greyhound_recrewable_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.75

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

6

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

40

Frontal Armor

side

30

Frontal Armor

rear

20

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

20

munition

50

Image for /icons/legacy/upgrades/icon_upgrade_aef_m20_armored_skirts.png}
Defensive upgrade

Armored Skirts

Upgrades the M8 Greyhound with armored skirts, increasing durability.

+80 health.

Costs
time

20

munition

50

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Passive

Raider

Unit is capable of neutralizing capture points. Cannot capture.

+2 decapture speed.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/ability_recon_mode_off.png}
Increases range of sight, but reduces peripheral vision. Slows vehicle and disables weapons while active.

Spotter Disabled

Searches for targets directly in front of the vehicle.

Recon

Toggle On
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Toggle Off
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/legacy/abilities/ability_aef_recon_mode.png}

Armored Coordination

Image for /icons/common/abilities/ability_canister_shot.png}
Offensive / Timed

Canister Shot

Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.

-50% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.

Costs
munition

35

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/decapture.png}
Passive

Raider

Unit is capable of neutralizing capture points. Cannot capture.

+2 decapture speed.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

260

fuel

50

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
360

360

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +5 range
  • +35% rate of fire

Loadout

37mm_greyhound_us1
37mm greyhound us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

25m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

13.15

13.15

13.15

Penetration

55

45

40

Special Mechanics

Scatter Area

0.9×6

2.2×6

3.5×6

Timing

Refire Time

4.563s

4.563s

4.563s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

58.5

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_greyhound_us1
30cal coaxial greyhound us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

59%

46%

24%

Rounds per Minute

183.37

178.69

255

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1.6×11.2

4.5×30

6.6×30

Timing

Burst Duration

2.125s

2.125s

4.25s

Time Between Bursts

3.188s

3.333s

3.5s

Reload Cycle

4.688s

4.833s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Accuracy

Burst Duration

Moving

×0.5

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
time

20

munition

50

Image for /icons/common/weapons/weapon_50cal_pintle.png}1
50cal greyhound us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

9

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

49.4%

33%

27.6%

Rounds per Minute

201.71

196.36

190.59

Penetration

4

3

2

Timing

Burst Duration

2.25s

2.25s

2.25s

Time Between Bursts

2.688s

2.833s

3s

Reload Cycle

5.188s

5.333s

5.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Ability Weapons

Image for /icons/common/abilities/ability_canister_shot.png}
Offensive / Timed

Canister Shot

Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.

-50% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.

Costs
munition

35

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

37mm_canister_shot_greyhound_us1
37mm canister shot greyhound us

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

10m

Mid

17.5m

Far

20m

Core Stats

Accuracy

15%

5%

3.4%

Rounds per Minute

12

12

12

Penetration

8

8

8

Special Mechanics

Scatter Area

0.7×0

1.2×0

1.4×0

Timing

Refire Time

5s

5s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

58.5

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×0.5

Heavy Cover

Heavy Cover

×0.5

×0.25

Garrison

Garrison

×0.4

×0.25