vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.75
Acceleration
4.5
Deceleration
6
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light armoured car
frontal
40
side
30
rear
20
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
20
50
Upgrades the M8 Greyhound with armored skirts, increasing durability.
+80 health.
20
50
Unit is capable of neutralizing capture points. Cannot capture.
+2 decapture speed.
Vet 1
Searches for targets directly in front of the vehicle.
Recon
10s
60s
Armored Coordination
Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.
-50% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.
35
15s
60s
Veterancy 1 B
Unit will not engage unless given a manual attack order when active.
Unit is capable of neutralizing capture points. Cannot capture.
+2 decapture speed.
Vet 1
45
260
50
8
360
12
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Damage
80
Range
40m
Near
10m
Mid
25m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
13.15
13.15
13.15
Penetration
55
45
40
Special Mechanics
Scatter Area
0.9×6
2.2×6
3.5×6
Timing
Refire Time
4.563s
4.563s
4.563s
Aim Time
0.125s
Traverse Speed
58.5
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
59%
46%
24%
Rounds per Minute
183.37
178.69
255
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1.6×11.2
4.5×30
6.6×30
Timing
Burst Duration
2.125s
2.125s
4.25s
Time Between Bursts
3.188s
3.333s
3.5s
Reload Cycle
4.688s
4.833s
5s
Aim Time
0.25–0.5s
Magazine
6 bursts
Traverse Speed
50
Arc
30°
Accuracy
Burst Duration
Moving
×0.5
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
20
50
hmg - small arms
Damage
9
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
49.4%
33%
27.6%
Rounds per Minute
201.71
196.36
190.59
Penetration
4
3
2
Timing
Burst Duration
2.25s
2.25s
2.25s
Time Between Bursts
2.688s
2.833s
3s
Reload Cycle
5.188s
5.333s
5.5s
Aim Time
0.25–0.375s
Magazine
6 bursts
Traverse Speed
60
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.
-50% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.
35
15s
60s
Veterancy 1 B
1cannon - ballistic weapon
Damage
100
Range
20m
Near
10m
Mid
17.5m
Far
20m
Core Stats
Accuracy
15%
5%
3.4%
Rounds per Minute
12
12
12
Penetration
8
8
8
Special Mechanics
Scatter Area
0.7×0
1.2×0
1.4×0
Timing
Refire Time
5s
5s
5s
Aim Time
0.125s
Traverse Speed
58.5
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×0.5
Heavy Cover
×0.5
×0.25
Garrison
×0.4
×0.25