vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.2
Acceleration
2.5
Deceleration
5
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
7.5
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
40
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
30
50
Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. \n• Long-range barrage ability is effective against team weapons and structures. \n• Longer attack range than other light vehicles. \n• Low armor and can be damaged by small-arms.
Removes ability to Transport and Reinforce.
30
75
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
8
50
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
8
75
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
8
Heavy Weapons
Exchangeable Parts
special weapons exchangeable parts done conversion
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Increases the rate at which infantry and team weapons reinforce from the vehicle.
M3 Armored Personnel Carrier Upgrade - Improved Reinforce
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
Vet 1
The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.
Vet 1
The M3 Assault Carrier takes less incoming damage when the vehicle has taken minimal damage.
+50% damage reduction when health is above 90%.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
20
60s
Veterancy Officer Unlock 1
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Automatically reinforces nearby infantry squads and team weapons when active.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
20
60s
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
60s
Heavy Weapons
Exchangeable Parts
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
120s
Heavy Weapons
Exchangeable Parts
The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.
50
20
15s
120s
Vet 1
45
250
30
6
380
9
XP: 1200
XP: 3600
XP: 7200
1hmg - small arms
Damage
9
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
55%
45%
35%
Rounds per Minute
209.03
209.03
209.03
Penetration
1
1
1
Timing
Burst Duration
2.25s
2.25s
2.25s
Time Between Bursts
2.5s
2.5s
2.5s
Reload Cycle
5s
5s
5s
Aim Time
0.25–0.375s
Magazine
6 bursts
Traverse Speed
110
Arc
240°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.