Image for /icons/races/american/team_weapons/hmg_50cal_us.png}
Image for /icons/races/common/symbols/hmg_50_cal.png}

M2HB .50cal Machine Gun Team

Extremely effective against massed infantry. Can suppress within its arc of fire and damage light vehicles. • Must be set-up to attack. • Increased durability when set-up. • High penetration against light vehicles. • Smaller arc of fire compared to other HMGs.

american faction icon

Stats

hmg_50cal_us

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

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Speed

3.6

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Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Cooldown
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6.5s

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Offensive / Timed

Unlock "Button Vehicle"

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Improved Defensive Set-up

Improves the bonus of Defensive Set-up from 20% to 25% when the squad is in cover or garrisons.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/button_vehicle.png}
Offensive / Timed

Button Vehicle

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Costs
munition

20

Duration
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45s

Cooldown
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60s

Image for /icons/races/american/abilities/cover_combat_hmg.png}
Passive

Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up.

+20% harder to hit when set-up.

Image for /icons/races/american/abilities/cover_combat_hmg_upgraded.png}
Passive

Improved Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up. Bonuses increase when the unit is in cover.

+20% harder to hit when set-up. Increases to +25% when in cover or garrisons.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/races/german/abilities/ambush_camouflage.png}

Machine Gun Camouflage

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Requires
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OSS Coordination

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
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80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability choice
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +30% damage reduction
  • +20% additional rounds per burst

Loadout

50cal_hmg_us1
50cal hmg us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

8

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

30m

Far

45m

Core Stats

Accuracy

60%

45%

37.4%

Rounds per Minute

573.61

401.67

296.81

Penetration

7.5

5

2.5

Special Mechanics

Suppression Per Second

23.9

16.74

12.37

Damage Distribution Area

2.3×16

6.4×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6s

5s

4s

Time Between Bursts

0.625s

1.875s

1.875s

Reload Cycle

4.25s

4.25s

4.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

95°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

3s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.12

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Light Vehicle

×100

×0.25

Building

×0.5

carbine_crew_us3
carbine crew us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

40%

25%

20%

Rounds per Minute

51.35

26.16

18.22

Penetration

1.5

1

1

Timing

Refire Time

1s

2.188s

3.25s

Reload Cycle

3.526s

3.776s

3.901s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

15 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.