team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
6.5s
Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Vet 1
Improves the bonus of Defensive Set-up from 20% to 25% when the squad is in cover or garrisons.
Vet 1
Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
20
45s
60s
The M1919 HMG Team has increased durability when the unit is set-up.
+20% harder to hit when set-up.
The M1919 HMG Team has increased durability when the unit is set-up. Bonuses increase when the unit is in cover.
+20% harder to hit when set-up. Increases to +25% when in cover or garrisons.
Veterancy 1 B
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Machine Gun Camouflage
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
OSS Coordination
30
240
7
28
5
320
180
7
XP: 700
XP: 2100
XP: 4200
1hmg - small arms
Damage
8
Range
45m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
60%
45%
37.4%
Rounds per Minute
573.61
401.67
296.81
Penetration
7.5
5
2.5
Special Mechanics
Suppression Per Second
23.9
16.74
12.37
Damage Distribution Area
2.3×16
6.4×40
8.5×40
Incremental Target Radius
6
8
10
Timing
Burst Duration
6s
5s
4s
Time Between Bursts
0.625s
1.875s
1.875s
Reload Cycle
4.25s
4.25s
4.25s
Aim Time
0.125s
Magazine
4 bursts
Traverse Speed
50
Arc
95°
Setup
3.5s
Teardown
3s
Suppression Radius
15
Inc. Accuracy
×1.12
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Light Vehicle
—
—
×100
×0.25
Building
—
—
×0.5
—
3rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
51.35
26.16
18.22
Penetration
1.5
1
1
Timing
Refire Time
1s
2.188s
3.25s
Reload Cycle
3.526s
3.776s
3.901s
Aim Time
0.375–0.875s
Magazine
15 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.