american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Light Artillery

M1 Pack Howitzer Team

Image for /icons/common/units/symbols/vehicle_aef_pack_howitzer_symbol.png}
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

pack_howitzer_75mm_us
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
100
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
25
manpower
315
popcap
8
Reinforce
cost
22
time
5
Hitpoints
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hitpoints
hitpoints
hitpoints
hitpoints
hitpoints
0hitpointshitpointshitpointshitpointshitpoints
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350
350
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1300
Unit is harder to hit; reduces barrage recharge times and improves accuracy.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3900
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 star
vet 3 star
vet 3 star
XP: 7800
Increases weapon range, accuracy, and health

Loadout

1
75mm_pack_howitzer_us
75mm pack howitzer us
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
100
Penetration
20
20
20
Scatter Area
4
17
105
Min.
Max.
Damage
120
120
AoE Radius
-
6
3
carbine_crew_us
carbine crew us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.