BETA
american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Heavy weapon

M1 Pack Howitzer Team

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Heavy weapon team armed with a mobile 75mm howitzer.

Stats

pack_howitzer_75mm_us
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
100
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Target Size
1.33
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Armor
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
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Recon / Toggle

Unlock Focused Sight

Orders the crew to focus forward and scan the area.
Increases forward vision. Unit cannot see to the sides or rear.
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Defensive / Timed

Unlock Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.
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Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.
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Recon / Toggle

Focused Sight

Orders the crew to focus forward and scan the area.
Increases forward vision. Unit cannot see to the sides or rear.
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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
20
manpower
290
popcap
8
Reinforce
cost
25
time
5
Hitpoints
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100
100
100
100
400
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350
350
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability choice. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases weapon range, accuracy, and health

Loadout

1
75mm_pack_howitzer_us
75mm pack howitzer us
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
100
Penetration
20
20
20
Scatter Area
4
17
105
Min.
Max.
Damage
120
120
AoE Radius
-
6
2
carbine_crew_us
carbine crew us
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.