Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
100
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Unit will not engage unless given a manual attack order when active.
25
315
8
22
5
0hitpointshitpointshitpointshitpointshitpoints
350
8
XP: 1300
Unit has increased health; reduces barrage recharge times and improves accuracy.
XP: 3900
Increases accuracy, rate of fire, health, and reduces barrage recharge times.
XP: 7800
Increases weapon range, accuracy, and reduces incoming damage.
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
100
Penetration
20
20
20
Scatter Area
4
17
105
Min.
Max.
Damage
120
120
AoE Radius
-
6
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1.5
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.