american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Light Artillery

M1 Pack Howitzer Team

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Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

Stats

pack_howitzer_75mm_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

100

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

25

manpower

315

popcap

8

Reinforce
cost

22

time

5

Hitpoints
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hitpoints
hitpoints
hitpoints
hitpoints
hitpoints

0hitpointshitpointshitpointshitpointshitpoints

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350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

Unit has increased health; reduces barrage recharge times and improves accuracy.

vet 2 starvet 2 starvet 2 empty star

XP: 3900

Increases accuracy, rate of fire, health, and reduces barrage recharge times.

vet 3 starvet 3 starvet 3 star

XP: 7800

Increases weapon range, accuracy, and reduces incoming damage.

Loadout

1
75mm_pack_howitzer_us
75mm pack howitzer us

artillery small - explosive weapon

Moving Accuracy Multiplier

1

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

8

8

8

Range of Fire

20

40

100

Penetration

20

20

20

Scatter Area

4

17

105

Min.

Max.

Damage

120

120

AoE Radius

-

6

3
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.