emplacements
Sight Range
1.5
Detection
-1
Max Range
0
Speed
0
Armor
2.5
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
Nearby infantry will automatically heal themselves when out of combat.
Restores +4.8 health per second.
While activate, infantry can use this position as a retreat point that will immediately transport them to the Tunnel Network when they are within range. Retreating infantry will always prioritize their closest retreat point.
Retreating units take less damage, are harder to hit, and move faster.
The unit will retreat to the nearest HQ or forward retreat point. Retreating units will take the fastest route possible and will not attack.
Tunnel Hideouts that are deployed in neutral or enemy territory grants 50% of the resources generated. Only affects fuel or munitions territories. Does not siphon the income from the enemy.
7
50
50
7
80
XP: 0
XP: 0
XP: 0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.