emplacements
Sight Range
1.5
Detection
-1
Max Range
0
Speed
0
Armor
4
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
Nearby infantry will automatically heal themselves when out of combat.
Restores +4.8 health per second.
Retreating units take less damage, are harder to hit, and move faster.
The unit will retreat to the nearest HQ or forward retreat point. Retreating units will take the fastest route possible and will not attack.
15
50
50
15
480
XP: 0
XP: 0
XP: 0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.