Image for /icons/races/american/buildings/tunnel_hideout_us.png}
Image for /icons/races/american/symbols/tunnel.png}

Tunnel Hideout

american faction icon

Stats

partisan_tunnel_us

emplacements

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Sight Range

1.5

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Detection

-1

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

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Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

2.5

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

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Passive

Medical Caches

Nearby infantry will automatically heal themselves when out of combat.

Restores +4.8 health per second.

Image for /icons/races/american/abilities/oss_coordination_disabled.png}
Support / Toggle

OSS Retreat Disabled

While activate, infantry can use this position as a retreat point that will immediately transport them to the Tunnel Network when they are within range. Retreating infantry will always prioritize their closest retreat point.

Image for /icons/common/orders/retreat.png}
Select to Activate

Retreat

Retreating units take less damage, are harder to hit, and move faster.

The unit will retreat to the nearest HQ or forward retreat point. Retreating units will take the fastest route possible and will not attack.

Image for /icons/races/american/abilities/smuggling_routes.png}
Passive

Smuggling Routes

Tunnel Hideouts that are deployed in neutral or enemy territory grants 50% of the resources generated. Only affects fuel or munitions territories. Does not siphon the income from the enemy.

Stats

Costs
time_seconds

25

manpower

50

Reinforce
cost

50

time

25

Hitpoints
Image for /icons/common/squad/squad.png}
80

80

Upkeep per minute
Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 0

vet 2 starvet 2 starvet 2 empty star

XP: 0

vet 3 starvet 3 starvet 3 star

XP: 0

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.