vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.3
Acceleration
4
Deceleration
4.8
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
medium tank
frontal
300
side
180
rear
90
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
HVAP Shot causes Crew Shock when penetrating an enemy vehicle, crippling it for a short period of time.
-60% acceleration, -60% speed and rotation rate. Disables weapons. Lasts for 5 seconds.
HVAP Shot gains +15 range.
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
55
720
200
24
1200
36
XP: 3440
XP: 10320
XP: 20640
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
25
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
10.43
10.43
10.43
Penetration
360
280
250
Scatter Area
12.5
29.4
46.2
Damage
240
Range
40
Traverse Speed
40
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
0.75
4.5
4.5
Damage
201.6
60
36
36
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
1
1
1
Near
Medium
Far
Distance
10
30
45
Accuracy
5
5
5
Rounds per Minute
9.06
9.06
9.06
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
200
Range
45
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.5
0.5
Damage
40
30
10
10
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
1
1
1
Near
Medium
Far
Distance
10
30
60
Accuracy
5
5
5
Rounds per Minute
9.06
9.06
9.06
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
200
Range
60
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.5
0.5
Damage
40
30
10
10
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4