vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.3
Acceleration
4
Deceleration
4.8
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
26
medium tank
frontal
300
side
180
rear
90
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Armored Coordination
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Unit will not engage unless given a manual attack order when active.
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
40
1
60s
HVAP Shot causes Crew Shock when penetrating an enemy vehicle, crippling it for a short period of time.
-60% acceleration, -60% speed and rotation rate. Disables weapons. Lasts for 5 seconds.
Vet 1
HVAP Shot gains +15 range.
Veterancy 1 B
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
55
1
60s
Veterancy 1 B
55
720
200
24
1200
36
XP: 3440
XP: 10320
XP: 20640
1cannon - ballistic weapon
Damage
240
Range
40m
Near
10m
Mid
25m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
10.43
10.43
10.43
Penetration
360
280
250
Special Mechanics
Scatter Area
1.4×8.6
3.4×8.6
5.4×8.6
Scatter Offset
+1.1m
+1.1m
+1.1m
Timing
Refire Time
5.75s
5.75s
5.75s
Aim Time
0.125s
Traverse Speed
40
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
70%
50%
45%
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2.25s
3.75s
5.625s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
70%
50%
45%
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2s
2.75s
4.125s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
40
1
60s
1cannon - ballistic weapon
Damage
200
Range
45m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
500%
500%
500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Aim Time
0.125s
Traverse Speed
60
Moving Accuracy
×1
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4
Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.
Ability remains active even if the unit moves as as long as the target remains in range.
30
55
1
60s
Veterancy 1 B
1cannon - ballistic weapon
Damage
200
Range
60m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
500%
500%
500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Aim Time
0.125s
Traverse Speed
60
Moving Accuracy
×1
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4