Image for /icons/races/american/vehicles/pershing_us.png}
Image for /icons/races/american/symbols/pershing_us.png}

M26 Pershing Heavy Tank

Extremely effective against all ground targets. • Can fire HVAP rounds at enemy vehicles that pierce obstacles. • Good speed and mobility for a heavy tank. • Less armor than other heavy tanks.

american faction icon

Stats

pershing_us

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.3

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.8

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

180

Frontal Armor

rear

90

Abilities

Image for /icons/common/abilities/seek_and_destroy_greyhound_us.png}
Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.

Nearby tanks increase accuracy and vision of each other.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target enemy vehicle

HVAP Shot

Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.

Ability remains active even if the unit moves as as long as the target remains in range.

Costs
munition

30

Image for /icons/races/american/abilities/hvap_shot_shock.png}
Offensive / Passive

Precision Strike

HVAP Shot causes Crew Shock when penetrating an enemy vehicle, crippling it for a short period of time.

-60% acceleration, -60% speed and rotation rate. Disables weapons. Lasts for 5 seconds.

Image for /icons/races/american/abilities/hvap_shot_range.png}
Offensive / Passive

Veteran Gunner

HVAP Shot gains +15 range.

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target enemy vehicle

HVAP Shot

Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.

Ability remains active even if the unit moves as as long as the target remains in range.

Costs
munition

30

Stats

Costs
time_seconds

55

manpower

720

fuel

200

popcap

24

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 3440

  • Veteran ability choice
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 10320

  • +20% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 20640

  • +30% rotation rate
  • +20% rate of fire
  • +20% speed

Loadout

90mm_pershing_us1
90mm pershing us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

25

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

10.43

10.43

10.43

Penetration

360

280

250

Scatter Area

12.5

29.4

46.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

0.75

4.5

4.5

Damage

201.6

60

36

36

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target enemy vehicle

HVAP Shot

Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.

Ability remains active even if the unit moves as as long as the target remains in range.

Costs
munition

30

Cast range: 40
Fires once
90mm_pershing_hvap_us1
90mm pershing hvap us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

10

30

45

Accuracy

5

5

5

Rounds per Minute

9.06

9.06

9.06

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

200

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.5

0.5

Damage

40

30

10

10

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.05

×0.4

Image for /icons/races/american/abilities/hvap_shot.png}
Offensive / Select target enemy vehicle

HVAP Shot

Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.

Ability remains active even if the unit moves as as long as the target remains in range.

Costs
munition

30

Cast range: 55
Fires once
90mm_pershing_hvap_veteran_gunner_us1
90mm pershing hvap veteran gunner us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

10

30

60

Accuracy

5

5

5

Rounds per Minute

9.06

9.06

9.06

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

200

Image for /icons/unit_status/bw2/range_boost.png}

Range

60

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.5

0.5

Damage

40

30

10

10

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.05

×0.4