Effective against infantry at long range. • Attacking from camouflage weakens target enemy's offensive power. • Can throw incendiary grenades to damage infantry or debilitate vehicles. • Can build tunnels. • Can use tunnels to be transported into neutral ambient buildings. • Gains experience for capturing and decapturing territory.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1.25
Target Size
1
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
40
Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.
Adds anti-vehicle capability.
60
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
80
Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
Damages and temporarily disables vehicle weapons and sight for 5 seconds.
35
Unit will not engage unless given a manual attack order when active.
Partisans can camouflage in cover, becoming invisible unless enemies get too close. Camouflage lasts for 4 seconds when leaving cover. When Partisans attack units while camouflaged, they debilitate enemy units they hit. This effect lasts for 10 seconds
When this unit attacks infantry or vehicles, target receives -30% accuracy and -30% scatter accuracy. Lasts for 2 seconds. Damage refreshes effects.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Temporarily allows the unit to camouflage without requiring cover. Camouflage remains active while the unit is moving. Lasts for 30 seconds
Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
25
285
7
30
5
450
11
XP: 800
XP: 2400
XP: 4800
50
5rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.75
0.725
0.675
Rounds per Minute
20.62
18.51
16.41
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
15
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
40
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
15
35
Accuracy
0.61
0.3
0.15
Rounds per Minute
248.89
103.16
26.3
Penetration
1
1
1
Scatter Area
41.9
59.3
129.2
Damage
4.5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.
Adds anti-vehicle capability.
60
panzerbuchse - ballistic weapon
Near
Medium
Far
Distance
10
20
35
Accuracy
0.49
0.42
0.36
Rounds per Minute
13.71
12.31
12.31
Penetration
80
70
60
Scatter Area
9.1
16.1
26.5
Damage
50
Deflection Damage
7.5
Range
35
Traverse Speed
180
Arc
180°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.15
0.2
0.5
Damage
5
2.5
1.25
1.25
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.4
—
×0.5
Building
—
—
—
×0.5
Bunker
+50
—
—
—
Destructible Object
—
—
—
×0.25
Tank Trap
—
—
—
×5
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
80
grenade launcher - explosive weapon
Near
Medium
Far
Distance
10
12.5
35
Accuracy
0.025
0.015
0.05
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
6.1
7.4
19.2
Damage
45
Range
10 - 35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
1.25
2
2.5
Damage
33.75
11.25
9
9
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1.33
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
Damages and temporarily disables vehicle weapons and sight for 5 seconds.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
0.01
0.01
0.01
Rounds per Minute
21.82
21.82
21.82
Penetration
15
15
15
Scatter Area
9.8
22.1
156.9
Damage
10
Deflection Damage
10
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
4
3.5
Damage
10
10
10
10
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1grenade - explosive weapon
Near
Medium
Far
Distance
5
10
25
Accuracy
0.01
0.01
0.01
Rounds per Minute
21.82
21.82
21.82
Penetration
15
15
15
Scatter Area
9.8
39.2
245.1
Damage
10
Deflection Damage
10
Range
5 - 25
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
4
3.5
Damage
10
10
10
10
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Vehicle
—
×11
—
—