Effective against infantry at long range. • Attacking from camouflage weakens target enemy's offensive power. • Can throw incendiary grenades to damage infantry or debilitate vehicles. • Can build tunnels. • Can use tunnels to be transported into neutral ambient buildings. • Gains experience for capturing and decapturing territory.
infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1.25
Target Size
1
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
30
40
Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.
Adds anti-vehicle capability.
30
60
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
30
80
Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
Damages and temporarily disables vehicle weapons and sight for 5 seconds.
35
20
1
30s
Unit will not engage unless given a manual attack order when active.
Partisans can camouflage in cover, becoming invisible unless enemies get too close. Camouflage lasts for 4 seconds when leaving cover. When Partisans attack units while camouflaged, they debilitate enemy units they hit. This effect lasts for 10 seconds
When this unit attacks infantry or vehicles, target receives -30% accuracy and -30% scatter accuracy. Lasts for 2 seconds. Damage refreshes effects.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Temporarily allows the unit to camouflage without requiring cover. Camouflage remains active while the unit is moving. Lasts for 30 seconds
30s
120s
Vet 1
Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
25
285
7
30.2
5
450
10.5
XP: 800
XP: 2400
XP: 4800
7
50
5rifle - small arms
Damage
15
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
75%
72.5%
67.5%
Rounds per Minute
20.62
18.51
16.41
Penetration
1.5
1
1
Timing
Refire Time
2.503s
2.891s
3.364s
Reload Cycle
4.941s
4.989s
5.114s
Aim Time
0.375–0.875s
Magazine
6 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
30
40
smg - small arms
Damage
4.5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
61%
30%
15%
Rounds per Minute
248.89
103.16
26.3
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
4.2×10
5.9×10
12.9×10
Timing
Burst Duration
1.75s
0.875s
0.25s
Time Between Bursts
1.375s
3.125s
4.42s
Reload Cycle
3.125s
3.625s
3.67s
Aim Time
0.25–0.375s
Magazine
6 - 8 bursts
Arc
180°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.
Adds anti-vehicle capability.
30
60
panzerbuchse - ballistic weapon
Damage
50
Range
35m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
49%
42%
36%
Rounds per Minute
13.71
12.31
12.31
Penetration
80
70
60
Special Mechanics
Scatter Area
0.9×10
1.6×10
2.7×10
Scatter Offset
+3m
+3m
+3m
Timing
Refire Time
4.375s
4.874s
4.874s
Deflection Damage
7.5
Aim Time
1s
Traverse Speed
180
Arc
180°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.4
—
×0.5
Building
—
—
—
×0.5
Bunker
+50
—
—
—
Destructible Object
—
—
—
×0.25
Tank Trap
—
—
—
×5
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
30
80
grenade launcher - explosive weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Scatter Area
1×6
2.1×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Timing
Time of Flight
0.88s
1.1s
1.29s
Refire Time
5.375s
5.375s
5.375s
Aim Time
0.625–1s
Obstacle Avoidance
45°
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1.33
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
Damages and temporarily disables vehicle weapons and sight for 5 seconds.
35
20
1
30s
1grenade - explosive weapon
Damage
10
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
2.8×3.5
7×8.8
11.2×14
Scatter Offset
+0.4m
+0.9m
+1.4m
Penetration
15
15
15
Timing
Time of Flight
0.89s
1.38s
1.81s
Deflection Damage
10
Wind-Up
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1grenade - explosive weapon
Damage
10
Range
5 - 25m
Near
5m
Mid
15m
Far
25m
Core Stats
Accuracy
1%
1%
1%
Penetration
15
15
15
Special Mechanics
Scatter Area
2.8×3.5
8.4×10.5
14×17.5
Scatter Offset
+0.4m
+1.1m
+1.8m
Deflection Damage
10
Wind-Up
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Vehicle
—
×11
—
—