Image for /icons/races/american/infantry/resistance_fighters_partisan.png}
Image for /icons/races/american/symbols/resistance_fighters_partisan.png}

Resistance Fighter Squad

Effective against infantry at long range. • Attacking from camouflage weakens target enemy's offensive power. • Can throw incendiary grenades to damage infantry or debilitate vehicles. • Can build tunnels. • Can use tunnels to be transported into neutral ambient buildings. • Gains experience for capturing and decapturing territory.

american faction icon

Stats

resistance_fighters_battlegroup_partisans

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/beretta.png}
Weapon upgrade

Beretta Model 38A Submachine Guns

Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.

Costs
time

30

munition

40

Image for /icons/races/german/upgrades/panzerbuchse_at_rifle.png}
Weapon upgrade

Panzerbüchse 39 Anti-tank Rifle

Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.

Adds anti-vehicle capability.

Costs
time

30

munition

60

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
time

30

munition

80

Abilities

Image for /icons/races/american/abilities/throw_molotov_assault.png}
Offensive / Select target position or Enemy Vehicle

Molotov Assault

Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.

Damages and temporarily disables vehicle weapons and sight for 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/disrupting_fire_camouflage.png}
Passive

Partisan Ambush

Partisans can camouflage in cover, becoming invisible unless enemies get too close. Camouflage lasts for 4 seconds when leaving cover. When Partisans attack units while camouflaged, they debilitate enemy units they hit. This effect lasts for 10 seconds

When this unit attacks infantry or vehicles, target receives -30% accuracy and -30% scatter accuracy. Lasts for 2 seconds. Damage refreshes effects.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Image for /icons/races/american/abilities/silent_move_timed.png}
Support / Timed

Silent Move

Temporarily allows the unit to camouflage without requiring cover. Camouflage remains active while the unit is moving. Lasts for 30 seconds

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/units/icons/unit_soviet_partisan_from_building.png}
Passive

Local Knowledge

Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Stats

Costs
time_seconds

25

manpower

285

popcap

7

Reinforce
cost

30.2

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Upkeep per minute
manpower

10.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% weapon accuracy
  • +75% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +20 health
  • +30% rate of fire
  • +33% speed

Can Construct

Image for /icons/races/american/buildings/tunnel_hideout_us.png}
Transport Building

Tunnel Hideout

Costs
time

7

manpower

50

Loadout

carcano_resistance_fighter_us5
carcano resistance fighter us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

75%

72.5%

67.5%

Rounds per Minute

20.62

18.51

16.41

Penetration

1.5

1

1

Timing

Refire Time

2.503s

2.891s

3.364s

Reload Cycle

4.941s

4.989s

5.114s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/beretta.png}
Weapon upgrade

Beretta Model 38A Submachine Guns

Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.

Costs
time

30

munition

40

Image for /icons/common/weapons/weapon_beretta_m38.png}5
beretta model 38 resistance fighters us

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

15m

Far

35m

Core Stats

Accuracy

61%

30%

15%

Rounds per Minute

248.89

103.16

26.3

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

4.2×10

5.9×10

12.9×10

Timing

Burst Duration

1.75s

0.875s

0.25s

Time Between Bursts

1.375s

3.125s

4.42s

Reload Cycle

3.125s

3.625s

3.67s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 - 8 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/races/german/upgrades/panzerbuchse_at_rifle.png}
Weapon upgrade

Panzerbüchse 39 Anti-tank Rifle

Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.

Adds anti-vehicle capability.

Costs
time

30

munition

60

Image for /icons/common/weapons/weapon_ptrs.png}2
panzerbuchse39 at rifle partisan us

panzerbuchse - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

50

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

20m

Far

35m

Core Stats

Accuracy

49%

42%

36%

Rounds per Minute

13.71

12.31

12.31

Penetration

80

70

60

Special Mechanics

Scatter Area

0.9×10

1.6×10

2.7×10

Scatter Offset

+3m

+3m

+3m

Timing

Refire Time

4.375s

4.874s

4.874s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

7.5

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.4

×0.5

Building

×0.5

Bunker

+50

Destructible Object

×0.25

Tank Trap

×5

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
time

30

munition

80

Image for /icons/common/weapons/weapon_grb_grenade_launcher.png}1
grb 39 grenade launcher he ak

grenade launcher - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

45

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Scatter Area

1×6

2.1×6

3.2×6

Scatter Offset

+1.7m

+1.7m

+1.7m

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Timing

Time of Flight

0.88s

1.1s

1.29s

Refire Time

5.375s

5.375s

5.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.625–1s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

45°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1.33

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Emplacement

×10

×10

×1.5

Ability Weapons

Image for /icons/races/american/abilities/throw_molotov_assault.png}
Offensive / Select target position or Enemy Vehicle

Molotov Assault

Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.

Damages and temporarily disables vehicle weapons and sight for 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

molotov_assault_resistance_fighters_us1
molotov assault resistance fighters us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

2.8×3.5

7×8.8

11.2×14

Scatter Offset

+0.4m

+0.9m

+1.4m

Penetration

15

15

15

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

10

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

molotov_assault_resistance_fighters_homing_us1
molotov assault resistance fighters homing us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 25m

Near

5m

Mid

15m

Far

25m

Core Stats

Accuracy

1%

1%

1%

Penetration

15

15

15

Special Mechanics

Scatter Area

2.8×3.5

8.4×10.5

14×17.5

Scatter Offset

+0.4m

+1.1m

+1.8m

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

10

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Vehicle

×11