Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Anti-infantry / Support
Resistance Fighter Squad
Support infantry effective against infantry at long-range. Can throw incendiary and anti-tank grenades. Can camouflage.
Stats
resistance_fighters_partisan
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Upgrades
Weapon upgrade
Breda Model 30 Light Machine Guns
Upgrades the squad with Breda Model 30 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
75
Weapon upgrade
Beretta Model 38A Submachine Guns
Upgrades the squad with two Beretta Model 38A Submachine Guns.
Increases anti-infantry firepower at short-range.
Costs
75
Weapon upgrade
RPzB 54 Panzerschreck
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
Costs
90
Abilities
Offensive / Select target position
Incendiary Grenade
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
Costs
30
Offensive / Select target vehicle
Type-l Grenade
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
25
Recon
Camouflage Disabled
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
Reduces movment speed and sight range.
Passive
Medical Supplies
Unit will heal when out of combat.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
25
225
7
Reinforce
22
5
Hitpoints
80
80
80
80
80
400
Upkeep per minute
9
Veterancy
XP: 480
Unlocks veteran ability choice. Unit is harder to hit.
XP: 960
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 1920
Increases accuracy, rate of fire, and health.
Loadout
5
carcano resistance fighter partisan
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1.25
Near
Mid
Far
Accuracy
0.525
0.475
0.125
Rounds per minute (RPM)
25
19
13
Range of Fire
10
20
35
Penetration
1
1
1
Scatter Area
23
84
123
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.