Image for /icons/races/american/infantry/resistance_fighters_partisan.png}
Image for /icons/races/american/symbols/resistance_fighters_partisan.png}

Resistance Fighter Squad

Effective against infantry at long range. • Can throw anti-infantry incendiary and anti-tank grenades. • Can become camouflaged at the cost of movement speed and vision.

american faction icon

Stats

resistance_fighters_partisan

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

75

Image for /icons/races/american/upgrades/beretta.png}
Weapon upgrade

Beretta Model 38A Submachine Guns

Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.

Costs
munition

40

Image for /icons/races/german/upgrades/panzerschreck.png}
Weapon upgrade

RPzB 54 Panzerschreck

Upgrades the squad with one Panzerschreck. Very effective against vehicles.

Adds anti-tank capability.

Costs
munition

100

Abilities

Image for /icons/races/american/abilities/throw_molotov.png}
Offensive / Select target position

Incendiary Grenade

Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.

Costs
munition

30

Image for /icons/common/abilities/ability_rpg_43_at_grenade.png}
Offensive / Select target vehicle

Type-l Grenade

Throws a Type-l Grenade that attaches to enemy vehicles before detonating.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

25

Image for /icons/races/common/abilities/camouflage.png}
Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.

-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.

Image for /icons/common/abilities/medkit_sniper_us.png}
Passive

Medical Supplies

Unit will heal when out of combat.

Restores +1.6 health per second.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

25

manpower

285

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80
80

400

Upkeep per minute
manpower

10

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 480

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 960

  • +25% weapon accuracy
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 1920

  • +15 health
  • +20% harder to hit
  • +35% rate of fire

Can Construct

Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Loadout

carcano_resistance_fighter_partisan5
carcano resistance fighter partisan

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.75

0.725

0.65

Rounds per Minute

16.41

16.41

15.68

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/afrika_corps/weapons/breda_model_30_ak.png}
Weapon upgrade

Breda Model 30 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

75

Image for /icons/common/weapons/weapon_breda_model_30lmg.png}1
breda m1930 lmg resistance fighters us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.6

0.51

0.41

Rounds per Minute

200.82

178.33

155.77

Penetration

2.5

2

1.75

Scatter Area

5.4

21.5

32

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.02

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Image for /icons/races/american/upgrades/beretta.png}
Weapon upgrade

Beretta Model 38A Submachine Guns

Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.

Costs
munition

40

Image for /icons/common/weapons/weapon_beretta_m38.png}5
beretta model 38 resistance fighters us

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

15

35

Accuracy

0.61

0.3

0.15

Rounds per Minute

248.89

103.16

26.3

Penetration

1

1

1

Scatter Area

41.9

59.3

129.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/races/german/upgrades/panzerschreck.png}
Weapon upgrade

RPzB 54 Panzerschreck

Upgrades the squad with one Panzerschreck. Very effective against vehicles.

Adds anti-tank capability.

Costs
munition

100

Image for /icons/common/weapons/weapon_panzerschreck.png}1
panzerschrek resistance fighters partisan

bazooka - ballistic weapon

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.0844

0.0563

0.04

Rounds per Minute

11.27

9.9

9.06

Penetration

300

180

130

Scatter Area

34.9

78.5

122.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Infantry

×0.5

Ability Weapons

Image for /icons/races/american/abilities/throw_molotov.png}
Offensive / Select target position

Incendiary Grenade

Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.

Costs
munition

30

Cast range: 5 - 20
Fires once
molotov_resistance_fighters_partisan1
molotov resistance fighters partisan

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

1

1

1

Rounds per Minute

18.46

18.46

18.46

Penetration

1

1

1

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

8

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

150°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

4

4

Damage

8

6

2

2

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/common/abilities/ability_rpg_43_at_grenade.png}
Offensive / Select target vehicle

Type-l Grenade

Throws a Type-l Grenade that attaches to enemy vehicles before detonating.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

25

Cast range: 15
Fires once
grenade_type_l_resistance_fighters_partisan1
grenade type l resistance fighters partisan

grenade - explosive weapon

Near

Medium

Far

Distance

0

9.5

19

Accuracy

15

15

15

Rounds per Minute

11.16

11.16

11.16

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

65

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

52

Image for /icons/unit_status/bw2/range_boost.png}

Range

19

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.5

0.5

0.2

Damage

65

65

65

65

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1