infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
40
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
100
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
30
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Unit will heal when out of combat.
Restores +1.6 health per second.
Unit will not engage unless given a manual attack order when active.
25
285
7
28
5
400
10
XP: 480
XP: 960
XP: 1920
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
5rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.75
0.725
0.65
Rounds per Minute
16.41
16.41
15.68
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
15
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.6
0.51
0.41
Rounds per Minute
200.82
178.33
155.77
Penetration
2.5
2
1.75
Scatter Area
5.4
21.5
32
Incremental Target Radius
6
10
15
Damage
5.25
Range
35
Traverse Speed
120
Arc
120°
Inc. Accuracy
x1.02
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
40
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
15
35
Accuracy
0.61
0.3
0.15
Rounds per Minute
248.89
103.16
26.3
Penetration
1
1
1
Scatter Area
41.9
59.3
129.2
Damage
4.5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
100
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.0844
0.0563
0.04
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Scatter Area
34.9
78.5
122.2
Damage
160
Range
35
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
1
1
1
Rounds per Minute
18.46
18.46
18.46
Penetration
1
1
1
Scatter Area
0
0
0
Damage
8
Range
5 - 20
Arc
150°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
4
4
Damage
8
6
2
2
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
9.5
19
Accuracy
15
15
15
Rounds per Minute
11.16
11.16
11.16
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
65
Deflection Damage
52
Range
19
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.2
Damage
65
65
65
65
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1