infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
30
75
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
30
40
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
100
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
30
5 - 20
1
30s
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
15
1
30s
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Unit will heal when out of combat.
Restores +1.6 health per second.
Vet 1
Unit will not engage unless given a manual attack order when active.
25
285
7
28.5
5
400
10
XP: 480
XP: 960
XP: 1920
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
6
30
5rifle - small arms
Damage
15
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
75%
72.5%
65%
Rounds per Minute
16.41
16.41
15.68
Penetration
1.5
1
1
Timing
Refire Time
3.364s
3.364s
3.57s
Reload Cycle
5.114s
5.114s
5.114s
Aim Time
0.375–0.875s
Magazine
6 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
30
75
lmg - small arms
Damage
5.25
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
60%
51%
41%
Rounds per Minute
200.82
178.33
155.77
Penetration
2.5
2
1.75
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
1.591s
1.401s
1.273s
Time Between Bursts
1.563s
1.777s
2.125s
Reload Cycle
3.25s
3.375s
3.375s
Aim Time
0.125s
Magazine
9 bursts
Traverse Speed
120
Arc
120°
Inc. Accuracy
×1.02
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the whole squad with Beretta Model 38A Submachine Guns that are very effective against infantry at short-range, but ineffective at long-range.
30
40
smg - small arms
Damage
4.5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
61%
30%
15%
Rounds per Minute
248.89
103.16
26.3
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
4.2×10
5.9×10
12.9×10
Timing
Burst Duration
1.75s
0.875s
0.25s
Time Between Bursts
1.375s
3.125s
4.42s
Reload Cycle
3.125s
3.625s
3.67s
Aim Time
0.25–0.375s
Magazine
6 - 8 bursts
Arc
180°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
100
bazooka - ballistic weapon
Damage
160
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
8.44%
5.63%
4%
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Special Mechanics
Scatter Area
3.5×10
7.9×10
12.2×10
Timing
Refire Time
5.324s
6.063s
6.625s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
30
5 - 20
1
30s
1grenade - explosive weapon
Damage
8
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
1
1
1
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
1.625s
Arc
150°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
15
1
30s
1grenade - explosive weapon
Damage
65
Range
19m
Near
0m
Mid
9.5m
Far
19m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
52
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1