Trap layer that can plant mines, demolition, and booby traps to deal damage. Should avoid direct combat with enemies. • Can build tunnels and plant explosives for free, but requires charges to use. • Camouflaged even when out of cover. • Small squad size. (2) • Can use tunnels to be transported into neutral ambient buildings. • Refunds 67% of its cost when it successfully retreats off-map.
infantry
Sight Range
35
Detection
10
Max Range
15
Speed
3.6
Armor
1
Capture Multiplier
0
Decapture Multiplier
0
Target Size
1
The squad is camouflaged until it attacks or enemies get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
5
Saboteurs will be immediately removed from the battlefield when given a retreat order in garrisons, refunding 67% of their cost.
Partisans eventually withdraw after being on the field for 80 seconds. Surviving squad members refund 60% of their cost back to the player when they retreat off-map.
Withdraw the Partisan unit from the battlefield, running for the nearest edge towards your base. When the unit escapes off-map, it refunds 60% of its cost.
Retreating units take less damage, are harder to hit, and move faster.
Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Fire a single shot from a stolen Panzerschreck at the target vehicle, dealing high damage when it penetrates.
35
25
1
30s
Saboteurs have 3 explosive charges and can spend them on:\n• M1 Mines (1 Charge)\n• High-explosive Demolition Charge (2 Charges)\n• Booby Trap Territory (2 Charges)
10
210
4
52.5
5
220
2.1
XP: 0
XP: 0
XP: 0
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
10
7
50
2pistol - small arms
Damage
6
Range
15m
Near
0m
Mid
7.5m
Far
15m
Core Stats
Accuracy
80%
40%
25%
Rounds per Minute
40
29.09
23.62
Penetration
1
1
1
Timing
Refire Time
1.277s
1.92s
2.451s
Reload Cycle
2.839s
2.92s
3.076s
Aim Time
0.125–0.5s
Magazine
7 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fire a single shot from a stolen Panzerschreck at the target vehicle, dealing high damage when it penetrates.
35
25
1
30s
1bazooka - ballistic weapon
Damage
160
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
300
180
130
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25