Image for /icons/races/american/infantry/partisan_sabotour.png}
Image for /icons/races/american/symbols/partisan_saboteur.png}

Saboteur Squad

Provides limited anti-infantry at long-range. • Small squad size. (4) • Can throw anti-tank satchels and plant demolition charges. • Can become camouflaged at the cost of movement speed and vision.

american faction icon

Stats

saboteurs_partisan

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

15

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.

Increases anti-infantry firepower at medium and short-range.

Costs
time

25

munition

60

Requires
Image for /icons/common/upgrades/equipment_station_ger.png}

Stolen Weapon

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
time

25

munition

60

Requires
Image for /icons/common/upgrades/equipment_station_ger.png}

Stolen Weapon

Abilities

Image for /icons/races/common/abilities/camouflage.png}
Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.

-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.

Image for /icons/races/common/abilities/at_satchel_charge.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/common/resources/resource_munition.png}
Passive

Explosive Experts

Reduces the cost of Partisan abilities.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

20

manpower

300

popcap

5

Reinforce
cost

37.5

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110

440

Upkeep per minute
manpower

5.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 560

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1120

  • +25% weapon accuracy
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 2576

  • +15 health
  • +20% harder to hit
  • +35% rate of fire

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

6

munition

30

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
time

25

manpower

100

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
time

10

munition

30

Loadout

luger_pistol_partisan_us4
luger pistol partisan us

pistol - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

15m

Near

0m

Mid

7.5m

Far

15m

Core Stats

Accuracy

80%

40%

25%

Rounds per Minute

40

29.09

23.62

Penetration

1

1

1

Timing

Refire Time

1.277s

1.92s

2.451s

Reload Cycle

2.839s

2.92s

3.076s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

7 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.

Increases anti-infantry firepower at medium and short-range.

Costs
time

25

munition

60

Requires
Image for /icons/common/upgrades/equipment_station_ger.png}

Stolen Weapon

Image for /icons/common/weapons/weapon_mp44.png}2
mp44 saboteurs partisan

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

43%

40%

35%

Rounds per Minute

237.7

99.26

49.34

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

1×11.2

2.4×20

3.8×20

Timing

Burst Duration

1.028s

0.482s

0.281s

Time Between Bursts

1.25s

2.179s

3.563s

Reload Cycle

3.402s

3.83s

4.214s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
time

25

munition

60

Requires
Image for /icons/common/upgrades/equipment_station_ger.png}

Stolen Weapon

Image for /icons/common/weapons/weapon_grb_grenade_launcher.png}1
grb 39 grenade launcher he ak

grenade launcher - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

45

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 35m

Near

10m

Mid

22.5m

Far

35m

Core Stats

Scatter Area

1×6

2.1×6

3.2×6

Scatter Offset

+1.7m

+1.7m

+1.7m

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Timing

Time of Flight

0.88s

1.1s

1.29s

Refire Time

5.375s

5.375s

5.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.625–1s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

45°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1.33

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Emplacement

×10

×10

×1.5

Ability Weapons

Image for /icons/races/common/abilities/at_satchel_charge.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

satchel_anti_tank_saboteurs_partisan1
satchel anti tank saboteurs partisan

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

14m

Near

0m

Mid

7m

Far

14m

Core Stats

Accuracy

1500%

1500%

1500%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1