Image for /icons/races/american/infantry/partisan_sabotour.png}
Image for /icons/races/american/symbols/partisan_saboteur.png}

Saboteur Squad

Provides limited anti-infantry at long-range. • Small squad size. (4) • Can throw anti-tank satchels and plant demolition charges. • Can become camouflaged at the cost of movement speed and vision.

american faction icon

Stats

saboteurs_partisan

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

15

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Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.

Increases anti-infantry firepower at medium and short-range.

Costs
munition

60

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
munition

60

Abilities

Image for /icons/races/common/abilities/camouflage.png}
Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.

-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.

Image for /icons/races/common/abilities/at_satchel_charge.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

40

Image for /icons/common/resources/resource_munition.png}
Passive

Explosive Experts

Reduces the cost of Partisan abilities.

Stats

Costs
time_seconds

20

manpower

300

popcap

5

Reinforce
cost

37

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110

440

Upkeep per minute
manpower

1

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 560

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1120

  • +25% weapon accuracy
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 2576

  • +15 health
  • +20% harder to hit
  • +35% rate of fire

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
manpower

100

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

30

Loadout

luger_pistol_partisan_us4
luger pistol partisan us

pistol - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

0

7.5

15

Accuracy

0.8

0.4

0.25

Rounds per Minute

40

29.09

23.62

Penetration

1

1

1

Scatter Area

0

12.9

51.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/upgrades/mp44_double.png}
Weapon upgrade

StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.

Increases anti-infantry firepower at medium and short-range.

Costs
munition

60

Image for /icons/common/weapons/weapon_mp44.png}2
mp44 saboteurs partisan

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.43

0.4

0.35

Rounds per Minute

237.7

99.26

49.34

Penetration

1

1

1

Scatter Area

11.2

48.9

75

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}
Weapon upgrade

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs
munition

60

Image for /icons/common/weapons/weapon_grb_grenade_launcher.png}1
grb 39 grenade launcher he ak

grenade launcher - explosive weapon

Near

Medium

Far

Distance

10

12.5

35

Accuracy

0.025

0.015

0.05

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

6.1

7.4

19.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

45

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

1.25

2

2.5

Damage

33.75

11.25

9

9

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

1.33

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Emplacement

×10

×10

×1.5

Ability Weapons

Image for /icons/races/common/abilities/at_satchel_charge.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

40

Cast range: 10
Fires once
satchel_anti_tank_saboteurs_partisan1
satchel anti tank saboteurs partisan

grenade - explosive weapon

Near

Medium

Far

Distance

0

7

14

Accuracy

15

15

15

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

14

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

0.5

Damage

240

180

60

240

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1