infantry
Sight Range
35
Detection
10
Max Range
15
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with two StG 44 Assault Rifles.
Increases anti-infantry firepower at medium and short-range.
25
60
Stolen Weapon
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
25
60
Stolen Weapon
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
40
10
1
30s
Reduces the cost of Partisan abilities.
Vet 1
20
300
5
37.5
5
440
5.5
XP: 560
XP: 1120
XP: 2576
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
6
30
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
25
100
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
10
30
4pistol - small arms
Damage
6
Range
15m
Near
0m
Mid
7.5m
Far
15m
Core Stats
Accuracy
80%
40%
25%
Rounds per Minute
40
29.09
23.62
Penetration
1
1
1
Timing
Refire Time
1.277s
1.92s
2.451s
Reload Cycle
2.839s
2.92s
3.076s
Aim Time
0.125–0.5s
Magazine
7 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with two StG 44 Assault Rifles.
Increases anti-infantry firepower at medium and short-range.
25
60
Stolen Weapon
smg - small arms
Damage
5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
43%
40%
35%
Rounds per Minute
237.7
99.26
49.34
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1×11.2
2.4×20
3.8×20
Timing
Burst Duration
1.028s
0.482s
0.281s
Time Between Bursts
1.25s
2.179s
3.563s
Reload Cycle
3.402s
3.83s
4.214s
Aim Time
0.25–0.5s
Magazine
6 bursts
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
25
60
Stolen Weapon
grenade launcher - explosive weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Scatter Area
1×6
2.1×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Timing
Time of Flight
0.88s
1.1s
1.29s
Refire Time
5.375s
5.375s
5.375s
Aim Time
0.625–1s
Obstacle Avoidance
45°
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1.33
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
40
10
1
30s
1grenade - explosive weapon
Damage
240
Range
14m
Near
0m
Mid
7m
Far
14m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1