american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Support

Saboteur Squad

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Support infantry that can build demolition charges and throw anti-tank satchels. Can camouflage.

Stats

saboteurs_partisan
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.25
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Decapture Multiplier
1.25

Upgrades

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StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.
Increases anti-infantry firepower at medium and short-range.
Costs
Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Costs

Abilities

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Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Image for /icons/common/abilities/ability_satchel_charge.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
munition
40
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Passive

Explosive Experts

Reduces the cost of Partisan abilities.

Stats

Costs
time_seconds
20
manpower
250
popcap
5
Reinforce
cost
31
time
5
Hitpoints
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80
80
80
80
320
Upkeep per minute
manpower
5
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 560
Unlocks veteran ability choice. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1120
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 2576
Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
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General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
munition
30
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Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
Costs
manpower
100
Image for /icons/common/abilities/ability_demo_charge.png}
General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
munition
30

Loadout

4
carcano_resistance_fighter_partisan
carcano resistance fighter partisan
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1.25
Near
Mid
Far
Accuracy
0.525
0.475
0.125
Rounds per minute (RPM)
25
19
13
Range of Fire
10
20
35
Penetration
1
1
1
Scatter Area
23
84
123
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.