infantry
Sight Range
35
Detection
10
Max Range
15
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Upgrades the squad with two StG 44 Assault Rifles.
Increases anti-infantry firepower at medium and short-range.
60
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
60
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
40
Reduces the cost of Partisan abilities.
20
300
5
37
5
440
1
XP: 560
XP: 1120
XP: 2576
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
30
4pistol - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
7.5
15
Accuracy
0.8
0.4
0.25
Rounds per Minute
40
29.09
23.62
Penetration
1
1
1
Scatter Area
0
12.9
51.5
Damage
6
Range
15
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with two StG 44 Assault Rifles.
Increases anti-infantry firepower at medium and short-range.
60
smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.43
0.4
0.35
Rounds per Minute
237.7
99.26
49.34
Penetration
1
1
1
Scatter Area
11.2
48.9
75
Damage
5
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
60
grenade launcher - explosive weapon
Near
Medium
Far
Distance
10
12.5
35
Accuracy
0.025
0.015
0.05
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
6.1
7.4
19.2
Damage
45
Range
10 - 35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
1.25
2
2.5
Damage
33.75
11.25
9
9
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1.33
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
40
1grenade - explosive weapon
Near
Medium
Far
Distance
0
7
14
Accuracy
15
15
15
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
240
Range
14
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
0.5
Damage
240
180
60
240
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1