Image for /icons/races/american/vehicles/sherman_us.png}
Image for /icons/races/american/symbols/sherman_m4a3_us.png}

M4A1 Sherman Medium Tank

Effective against infantry, vehicles, and structures. • Strong anti-infantry machine guns. • Can launch smoke barrages to block vision.

american faction icon

Stats

sherman_recrewable_us

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

5.5

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Acceleration

2.3

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Deceleration

4

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Rotation

45

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Abilities

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Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.

+50% burst length, -15% speed. Lasts for 30 seconds.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock White Phosphorus Round

Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Image for /icons/races/american/abilities/sherman_suppression.png}
Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.

+50% burst length, -15% speed. Lasts for 30 seconds.

Image for /icons/races/common/abilities/phosporous_rounds.png}
Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.

-100% vision and disables weapons. Lasts 7 seconds.

Costs
munition

35

Image for /icons/races/common/abilities/smoke_cannisters.png}
Support / Select target position

Smoke Launchers

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/common/abilities/seek_and_destroy_greyhound_us.png}
Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.

Nearby tanks increase accuracy and vision of each other.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

340

fuel

90

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability choice
  • +15% main gun accuracy
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +20% weapon penetration
  • +30% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% rate of fire
  • +33% machine gun damage

Loadout

75mm_sherman_us1
75mm sherman us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

25

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

10

10

10

Penetration

140

125

110

Scatter Area

24.1

55.5

86.9

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Damage

120

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Range

40

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Traverse Speed

40

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

0.75

4.5

4.5

Damage

100.8

30

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.