team_weapons
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.
Reduces incoming damage by 25%, +15% rate of fire.
Vet 1
Orders the squad to become mobile and tear down their entrenchment.
mobile entrenchment
Vet 1
Unit will not engage unless given a manual attack order when active.
55
380
40
12
28
5
630
600
12
XP: 1800
XP: 5400
XP: 10800
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.