Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-tank / Heavy weapon
17-pounder Anti-tank Gun Team
Immobile heavy weapon extremely effective against all vehicles. Must be set-up to attack.
Stats
at_gun_17pdr_mobile_africa_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
80
Target Size
1.33
Armor
1
Abilities
Offensive / Timed
High-explosive Shells
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
55
380
40
12
Reinforce
25
5
Hitpoints
120
120
120
120
120
120
720
600
600
Upkeep per minute
14
Veterancy
XP: 1800
Unlocks veteran ability. Unit is harder to hit.
XP: 5400
Increases accuracy, weapon traverse speed, and unit is harder to hit.
XP: 10800
Increases weapon penetration, rate of fire, and health.
Loadout
1
17pdr at gun uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.095
0.055
0.05
Rounds per minute (RPM)
10
10
10
Range of Fire
20
45
80
Penetration
340
300
290
Scatter Area
15
48
85
Min.
Max.
Damage
240
240
AoE Radius
-
0.5
4
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.