team_weapons
Sight Range
35
Detection
10
Max Range
80
Speed
3.6
Armor
1
Capture Multiplier
0
Decapture Multiplier
0
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Unit will not engage unless given a manual attack order when active.
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
30s
60s
Vet 1
35
190
10
29
5
180
350
12
XP: 1800
XP: 5400
XP: 10800
1at gun - ballistic weapon
Damage
240
Range
80m
Near
20m
Mid
45m
Far
80m
Core Stats
Accuracy
9.5%
5.5%
5%
Rounds per Minute
10.67
10.67
10.67
Penetration
400
400
400
Special Mechanics
Scatter Area
2.7×4
6×6
10.6×6
Scatter Offset
+0.5m
+0.8m
+0.8m
Timing
Refire Time
5.625s
5.625s
5.625s
Aim Time
0.125s
Traverse Speed
33
Arc
90°
Setup
2s
Teardown
1.75s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.5
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.