team_weapons
Sight Range
35
Detection
10
Max Range
80
Speed
3.6
Armor
1
Capture Multiplier
0
Decapture Multiplier
0
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Unit will not engage unless given a manual attack order when active.
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
35
190
10
28
5
180
350
12
XP: 1800
XP: 5400
XP: 10800
1at gun - ballistic weapon
Near
Medium
Far
Distance
20
45
80
Accuracy
0.095
0.055
0.05
Rounds per Minute
10.67
10.67
10.67
Penetration
400
400
400
Scatter Area
10.7
35.9
63.4
Damage
240
Range
80
Traverse Speed
33
Arc
90°
Setup
2s
Teardown
1.75s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.25
0.5
Damage
240
36
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.5
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.