Image for /icons/races/british/team_weapons/at_gun_17pdr_mobile_uk.png}
Image for /icons/races/british/symbols/at_gun_17pdr_pheasant_uk.png}

17-pounder Anti-tank Gun Team

Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.

british faction icon

Stats

at_gun_17pdr_pheasant_uk

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

80

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/he_shells.png}
Offensive / Timed

High-explosive Shells

Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
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60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

35

manpower

190

popcap

10

Reinforce
cost

29

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90

180

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +30% weapon traverse speed
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% damage reduction
  • +100% weapon accuracy
  • +40 damage

Loadout

17pdr_at_gun_ph_uk1
17pdr at gun ph uk

at gun - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

80m

Near

20m

Mid

45m

Far

80m

Core Stats

Accuracy

9.5%

5.5%

5%

Rounds per Minute

10.67

10.67

10.67

Penetration

400

400

400

Special Mechanics

Scatter Area

2.7×4

6×6

10.6×6

Scatter Offset

+0.5m

+0.8m

+0.8m

Timing

Refire Time

5.625s

5.625s

5.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

33

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

1.75s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.5

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.