team_weapons
Sight Range
35
Detection
10
Max Range
60
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
The unit fires a well-placed round that temporarily cripples the target when it hits. Lasts for 10 seconds or until the unit fires while the ability is active
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
30
Unit will not engage unless given a manual attack order when active.
28
250
7
28
5
450
350
7
XP: 1300
XP: 3900
XP: 7800
1at gun - ballistic weapon
Near
Medium
Far
Distance
15
35
60
Accuracy
0.1
0.06
0.055
Rounds per Minute
14.12
14.12
14.12
Penetration
140
80
60
Scatter Area
8.2
37.9
64.1
Damage
120
Range
60
Traverse Speed
55
Arc
100°
Setup
2.2s
Teardown
1.75s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.2
0.25
0.5
Damage
120
18
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.4
0.25
0.2
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Scatter Area
16.8
125.7
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
The unit fires a well-placed round that temporarily cripples the target when it hits. Lasts for 10 seconds or until the unit fires while the ability is active
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
30
1at gun - ballistic weapon
Near
Medium
Far
Distance
15
35
60
Accuracy
0.1
0.06
0.055
Rounds per Minute
12.97
12.97
12.97
Penetration
1000
1000
1000
Scatter Area
8.2
37.9
64.1
Damage
120
Range
60
Traverse Speed
55
Arc
100°
Setup
2.2s
Teardown
1.75s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.2
0.25
0.5
Damage
120
18
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
Vehicle
—
×10
—
—