Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy weapon team effective against all vehicles. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
The weapon crew has improved accuracy against light vehicles.
Unit will not engage unless given a manual attack order when active.
40
260
7
25
5
750
7
XP: 1000
Unlocks veteran ability. Increases health.
XP: 3000
Increases health, accuracy, and weapon traverse speed.
XP: 6000
Increases weapon penetration, rate of fire, and reduces incoming damage.
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.0489
Rounds per minute (RPM)
11
10
10
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.