Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-tank / Heavy weapon
6-pounder Anti-tank Gun Team
Heavy weapon team effective against all vehicles. Must be set-up to attack.
Stats
at_gun_6_pdr_recrew_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Abilities
Passive
Vehicle Hunter
The weapon crew has improved accuracy against light vehicles.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
40
260
7
Reinforce
25
5
Hitpoints
100
100
100
100
400
350
350
Upkeep per minute
7
Veterancy
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
XP: 6000
Increases weapon penetration, rate of fire, and health.
Loadout
1
6pdr at gun uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.0489
Rounds per minute (RPM)
10
9
9
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
2
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.