Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-tank / Heavy weapon
6-pounder Anti-tank Gun Team
Heavy weapon team effective against all vehicles. Must be set-up to attack.
Stats
at_gun_6pdr_africa_recrew_uk
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Abilities
Support / Select unit capable of towing
Transport Heavy Weapon
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Passive
Vehicle Hunter
The weapon crew has improved accuracy against light vehicles.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
40
260
7
Reinforce
25
5
Hitpoints
100
100
100
100
400
350
350
Upkeep per minute
7
Veterancy
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
XP: 6000
Increases weapon penetration, rate of fire, and health.
Loadout
1
6pdr at gun uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.0489
Rounds per minute (RPM)
10
9
9
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
2
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.