team_weapons
Sight Range
35
Detection
10
Max Range
60
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Unit will not engage unless given a manual attack order when active.
Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.
Reduces incoming damage by 25%, +15% rate of fire.
Vet 1
Orders the squad to become mobile and tear down their entrenchment.
mobile entrenchment
Vet 1
45
310
8
29
5
450
350
8
XP: 1000
XP: 3000
XP: 6000
1at gun - ballistic weapon
Damage
160
Range
60m
Near
15m
Mid
35m
Far
60m
Core Stats
Accuracy
10%
5%
4.89%
Rounds per Minute
12
12
11.71
Penetration
300
180
130
Special Mechanics
Scatter Area
2.7×3
6.3×6
10.7×6
Scatter Offset
+0.6m
+1.2m
+1.2m
Timing
Refire Time
5s
5s
5.125s
Aim Time
0.125s
Traverse Speed
24
Arc
90°
Setup
2.5s
Teardown
1.75s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Timing
Refire Time
2.333s
3.613s
3.813s
Reload Cycle
4.984s
5.201s
5.089s
Aim Time
0.5–0.75s
Magazine
15 shots
Arc
90°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.