Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Light
Australian Light Infantry Section
Standard infantry effective against infantry at long-range. Can throw anti-tank grenades.
Stats
australian_light_infantry_uk
infantry
Sight Range
40
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Abilities
Offensive / Select target vehicle
Anti-tank Grenade
Throws an anti-tank grenade at the target enemy vehicle.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
30
Passive
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
Instantly Kills infantry squad member on hit.
Sharpshooter
Fire a single shot from the squad at the target.
Offensive / Select target squad
Costs
15
Stats
Costs
30
320
7
Reinforce
28
5
Hitpoints
90
90
90
90
90
90
540
Upkeep per minute
9
Veterancy
XP: 900
Unlocks veteran ability. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
Loadout
6
lee enfield australian uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.575
0.4
Rounds per minute (RPM)
29
22
16
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
11
84
123
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.