infantry
Sight Range
40
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.5
Target Size
1
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
Vet 1
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
25
45
60s
Vet 3
30
320
7
28
5
540
8.8
XP: 900
XP: 2700
XP: 5400
6rifle - small arms
Damage
14
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
85%
71.5%
45%
Rounds per Minute
28.92
26.69
19.72
Penetration
1.5
1
1
Timing
Refire Time
1.875s
2.054s
2.922s
Reload Cycle
3.875s
4s
4.125s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
15
1
15s
1grenade - explosive weapon
Damage
120
Range
21m
Near
0m
Mid
10.5m
Far
21m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
96
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1