Image for /icons/common/units/icons/building_british_17_pounder.png}
Image for /icons/races/british/symbols/bofors_towed_afrika_uk.png}

Bofors Anti-air Gun Team

Immobile heavy weapon team very effective against infantry and light vehicles. Can shoot down aircraft.

british faction icon

Stats

bofors_towed_africa_uk

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

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Speed

3.6

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

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Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Stats

Costs
time_seconds

20

manpower

290

popcap

8

Reinforce
cost

25

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

vet 2 starvet 2 starvet 2 empty star

XP: 3000

vet 3 starvet 3 starvet 3 star

XP: 6000

Loadout

40mm_bofors_uk1
40mm bofors uk

hmg - ballistic weapon

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Damage

12

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Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

52%

42.4%

36%

Rounds per Minute

50

50

50

Penetration

28

22

20

Special Mechanics

Scatter Area

0.3×4

0.7×4

1.4×4

Suppression Per Second

4.33

3.53

3

Timing

Refire Time

0.625s

0.625s

0.625s

Reload Cycle

3.5s

3.5s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

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Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Aircraft

×1.25

×5

×5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.