team_weapons
Sight Range
35
Detection
10
Max Range
40
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
20
290
8
25
5
360
350
8
XP: 1300
XP: 3900
XP: 7800
1hmg - ballistic weapon
Damage
12
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
52%
42.4%
36%
Rounds per Minute
50
50
50
Penetration
28
22
20
Special Mechanics
Scatter Area
0.3×4
0.7×4
1.4×4
Suppression Per Second
4.33
3.53
3
Timing
Refire Time
0.625s
0.625s
0.625s
Reload Cycle
3.5s
3.5s
3.5s
Aim Time
0.125s
Magazine
5 shots
Traverse Speed
90
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Aircraft
—
×1.25
×5
×5
2rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
23.9
16.14
15.39
Penetration
1.5
1
1
Timing
Refire Time
2.333s
3.613s
3.813s
Reload Cycle
4.984s
5.201s
5.089s
Aim Time
0.5–0.75s
Magazine
15 shots
Arc
90°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.