british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Elite
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Canadian Shock Troops Section

Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.

Stats

canadian_heavy_infantry_africa_uk

infantry

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Sight Range

40

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1.5

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Capture Multiplier

1.25

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Decapture Multiplier

1.25

Abilities

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Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

30

Image for /icons/common/abilities/satchel_charge_paratrooper_us.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Image for /icons/common/abilities/ability_british_heroic_charge.png}
Offensive / Timed

Charge

Increases squad's Rate of Fire and Speed.

+50% rate of fire and +100% speed for affected units.

Stats

Costs
time_seconds

30

manpower

340

popcap

8

Reinforce
cost

31

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110
110

660

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 2700

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 5400

Increases accuracy, rate of fire, and health.

Loadout

6
Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}
thompson ranger us

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.513

0.3135

0.171

Rounds per minute (RPM)

277

82

27

Range of Fire

10

18

35

Penetration

1

1

1

Scatter Area

55

89

160

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.