Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.
infantry
Sight Range
40
Speed
3.6
Max Range
35
Target Size
1
Armor
1.5
Capture Multiplier
1.25
Decapture Multiplier
1.25
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Increases squad's Rate of Fire and Speed.
+50% rate of fire and +100% speed for affected units.
30
340
8
31
5
660
12
XP: 900
Unlocks veteran ability. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.513
0.3135
0.171
Rounds per minute (RPM)
277
82
27
Range of Fire
10
18
35
Penetration
1
1
1
Scatter Area
55
89
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.