british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Image for /icons/races/british/infantry/heavy_infantry_canadian_uk.png}
Anti-infantry / Elite

Canadian Shock Troops Section

Image for /icons/races/british/symbols/canadian_heavy_infantry_uk.png}
Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.

Stats

canadian_heavy_infantry_africa_uk
infantry
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Sight Range
40
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1.5
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Capture Multiplier
1.25
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Decapture Multiplier
1.25

Abilities

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Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
Costs
munition
30
Image for /icons/common/abilities/satchel_charge_paratrooper_us.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
munition
45
Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Image for /icons/common/abilities/ability_british_heroic_charge.png}
Offensive / Timed

Charge

Increases squad's Rate of Fire and Speed.
+50% rate of fire and +100% speed for affected units.

Stats

Costs
time_seconds
30
manpower
340
popcap
8
Reinforce
cost
31
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110
110
660
Upkeep per minute
manpower
12
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health.

Loadout

6
Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}
thompson ranger us
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.513
0.3135
0.171
Rounds per minute (RPM)
277
82
27
Range of Fire
10
18
35
Penetration
1
1
1
Scatter Area
55
89
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.