Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Elite
Canadian Shock Troops Section
Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.
Stats
canadian_heavy_infantry_africa_uk
infantry
Sight Range
40
Speed
3.6
Max Range
35
Target Size
1
Armor
1.5
Abilities
Offensive / Select target position
M15 Willy Pete Grenade
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
Costs
30
Offensive / Select target position
Satchel Charge
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
45
Offensive / Select enemy-occupied building
Breach
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Charge
Increases squad's Rate of Fire and Speed.
Offensive / Timed
Stats
Costs
30
340
8
Reinforce
31
5
Hitpoints
110
110
110
110
110
110
660
Upkeep per minute
12
Veterancy
XP: 900
Unlocks veteran ability. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
Loadout
6
thompson ranger us
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.33
0.18
Rounds per minute (RPM)
277
82
27
Range of Fire
7
18
35
Penetration
1
1
1
Scatter Area
27
89
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.