Image for /icons/races/british/infantry/heavy_infantry_canadian_uk.png}
Image for /icons/races/british/symbols/canadian_heavy_infantry_uk.png}

Canadian Shock Section

Effective against infantry at medium range. • High health, large squad size. (6) • Can throw anti-infantry Gammon Bombs.

british faction icon

Stats

canadian_heavy_infantry_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/british/upgrades/piat_1.png}
Weapon upgrade

PIAT Package

Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.

Costs
time

45

munition

90

Image for /icons/races/british/upgrades/2_inch_mortar.png}
Weapon upgrade

2-inch Mortar Package

Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.

Costs
time

30

munition

35

Abilities

Image for /icons/races/british/abilities/2_inch_mortar_barrage.png}
Offensive / Select target position

2-inch Mortar HE Barrage

Fires a barrage of 2-inch mortar shells at the target.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 52.5

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/british/upgrades/2_inch_mortar.png}

2-inch Mortar Package

Image for /icons/races/british/abilities/incendiary_munitions.png}
Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Canadian Shock Battlegroup

Image for /icons/races/british/abilities/incendiary_munitions.png}

Incendiary Munitions

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Canadian Shock Battlegroup

Image for /icons/races/british/abilities/pyrotechnics.png}

Pyrotechnics

Image for /icons/races/british/abilities/incendiary_munitions.png}

Incendiary Munitions

Image for /icons/races/american/abilities/grenade_rush.png}
Passive

Grenade Rush

When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.

+10% damage reduction, +50% speed. Lasts for 7.5 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/british/abilities/assault_rush.png}
Passive

Assault Rush

Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh

+15% damage reduction, +20% speed. Lasts for 10 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/british/abilities/critical_shot.png}
Offensive / Select target vehicle

Critical Shot

Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/british/upgrades/piat_1.png}

PIAT Package

Image for /icons/races/common/abilities/focus_vehicle_disabled.png}
Toggle on. Squads' AT weapons will only fire on vehicles. Regular weapons will still engage all targets.

Focus Vehicles Disabled

The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.

Requires
Image for /icons/races/british/upgrades/piat_1.png}

PIAT Package

Stats

Costs
time_seconds

30

manpower

360

popcap

8

Reinforce
cost

34

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% damage reduction
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 health
  • +40% weapon accuracy
  • +33% decapture speed

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/british/upgrades/piat_1.png}
Weapon upgrade

PIAT Package

Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.

Costs
time

45

munition

90

Image for /icons/common/weapons/weapon_piat.png}1
piat grenade launcher canadian heavy infantry africa uk

grenade launcher - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

0m

Mid

17.5m

Far

35m

Core Stats

Accuracy

15%

6.25%

5%

Rounds per Minute

9.8

9.2

8.86

Penetration

300

180

140

Special Mechanics

Scatter Area

0

5.9×20

10.5×20

Scatter Offset

+5m

+5m

Timing

Refire Time

6.125s

6.525s

6.772s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5–1.75s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.5

Destructible Object

×2

Ability Weapons

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

gammon_bomb_guards_africa_uk1
gammon bomb guards africa uk

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_incendiary_africa_uk1
gammon bomb guards incendiary africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_pyrotechnics_africa_uk1
gammon bomb guards pyrotechnics africa uk

flame - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20m

Near

5m

Mid

12.5m

Far

20m

Core Stats

Scatter Area

0

0

0

Penetration

25

25

25

Timing

Time of Flight

0.89s

1.38s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/british/abilities/critical_shot.png}
Offensive / Select target vehicle

Critical Shot

Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/races/british/upgrades/piat_1.png}

PIAT Package

Image for /icons/common/weapons/weapon_piat.png}1
piat target weakpoint uk

grenade launcher - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

27m

Near

0m

Mid

13.5m

Far

27m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

500

500

500

Special Mechanics

Scatter Area

0

1.3×6

2.5×6

Scatter Offset

+1.5m

+1.5m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.5