Image for /icons/races/british/infantry/heavy_infantry_canadian_uk.png}
Image for /icons/races/british/symbols/canadian_heavy_infantry_uk.png}

Canadian Shock Section

Effective against infantry at medium range. • High health, large squad size. (6) • Can throw anti-infantry Gammon Bombs.

british faction icon

Stats

canadian_heavy_infantry_africa_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/british/upgrades/piat_1.png}
Weapon upgrade

PIAT Package

Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.

Costs
munition

90

Image for /icons/races/british/upgrades/2_inch_mortar.png}
Weapon upgrade

2-inch Mortar Package

Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.

Costs
munition

35

Abilities

Image for /icons/races/british/abilities/2_inch_mortar_barrage.png}
Offensive / Select target position

2-inch Mortar HE Barrage

Fires a barrage of 2-inch mortar shells at the target.

Costs
munition

25

Image for /icons/races/british/abilities/incendiary_munitions.png}
Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Image for /icons/races/american/abilities/grenade_rush.png}
Passive

Grenade Rush

When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.

+10% damage reduction, +50% speed. Lasts for 7.5 seconds.

Image for /icons/races/british/abilities/assault_rush.png}
Passive

Assault Rush

Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh

+15% damage reduction, +20% speed. Lasts for 10 seconds.

Image for /icons/races/british/abilities/critical_shot.png}
Offensive / Select target vehicle

Critical Shot

Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

35

Image for /icons/races/common/abilities/focus_vehicle_disabled.png}
Toggle on. Squads' AT weapons will only fire on vehicles. Regular weapons will still engage all targets.

Focus Vehicles Disabled

The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.

Stats

Costs
time_seconds

30

manpower

360

popcap

8

Reinforce
cost

34

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% damage reduction
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 health
  • +40% weapon accuracy
  • +33% decapture speed

Loadout

lee_enfield_canadian_shock_uk6
lee enfield canadian shock uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.704

0.558

0.216

Rounds per Minute

32.43

29.63

21.08

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/british/upgrades/piat_1.png}
Weapon upgrade

PIAT Package

Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.

Costs
munition

90

Image for /icons/common/weapons/weapon_piat.png}1
piat grenade launcher canadian heavy infantry africa uk

grenade launcher - ballistic weapon

Near

Medium

Far

Distance

0

17.5

35

Accuracy

0.15

0.0625

0.05

Rounds per Minute

9.8

9.2

8.86

Penetration

300

180

140

Scatter Area

0

117.8

209.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.25

2

2.5

Damage

80

40

16

16

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.5

Destructible Object

×2

Ability Weapons

Image for /icons/races/british/abilities/2_inch_mortar_barrage.png}
Offensive / Select target position

2-inch Mortar HE Barrage

Fires a barrage of 2-inch mortar shells at the target.

Costs
munition

25

Cast range: 15 - 52.5
Fires 6 times
hand_mortar_he_canadian_uk1
hand mortar he canadian uk

mortar - explosive weapon

Near

Medium

Far

Distance

15

30

75

Accuracy

0

0

0

Rounds per Minute

31.09

30

26.25

Penetration

25

25

25

Scatter Area

23.5

70.6

171.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

15 - 75

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

1.5

2.25

3

Damage

80

60

20

20

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

hand_mortar_he_incendiary_canadian_uk1
hand mortar he incendiary canadian uk

flame - explosive weapon

Near

Medium

Far

Distance

15

30

75

Accuracy

0

0

0

Rounds per Minute

31.09

30

26.25

Penetration

25

25

25

Scatter Area

23.5

70.6

171.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

15 - 75

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

1.5

2.25

3

Damage

80

60

20

20

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Cast range: 20
Fires once
gammon_bomb_guards_africa_uk1
gammon bomb guards africa uk

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

11

11

11

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

6

6

Damage

160

64

56

56

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_incendiary_africa_uk1
gammon bomb guards incendiary africa uk

flame - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

11

11

11

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

6

6

Damage

160

64

56

56

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

gammon_bomb_guards_pyrotechnics_africa_uk1
gammon bomb guards pyrotechnics africa uk

flame - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

11

11

11

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

6

6

Damage

160

64

56

56

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/british/abilities/critical_shot.png}
Offensive / Select target vehicle

Critical Shot

Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

35

Cast range: 25
Fires once
Image for /icons/common/weapons/weapon_piat.png}1
piat target weakpoint uk

grenade launcher - ballistic weapon

Near

Medium

Far

Distance

0

13.5

27

Accuracy

11

11

11

Rounds per Minute

14.12

14.12

14.12

Penetration

500

500

500

Scatter Area

0

7.9

14.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

27

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.25

2

2.5

Damage

80

40

16

16

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

1.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.5