infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.
90
Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.
35
Fires a barrage of 2-inch mortar shells at the target.
25
Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.
70
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.
+10% damage reduction, +50% speed. Lasts for 7.5 seconds.
Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh
+15% damage reduction, +20% speed. Lasts for 10 seconds.
Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
35
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
30
360
8
34
5
630
12
XP: 1200
XP: 3600
XP: 7200
6rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.704
0.558
0.216
Rounds per Minute
32.43
29.63
21.08
Penetration
1.5
1
1
Scatter Area
13.5
116.2
147.7
Damage
14
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.
90
grenade launcher - ballistic weapon
Near
Medium
Far
Distance
0
17.5
35
Accuracy
0.15
0.0625
0.05
Rounds per Minute
9.8
9.2
8.86
Penetration
300
180
140
Scatter Area
0
117.8
209.4
Damage
160
Range
35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.25
2
2.5
Damage
80
40
16
16
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
—
—
×0.5
Destructible Object
—
—
—
×2
Fires a barrage of 2-inch mortar shells at the target.
25
1mortar - explosive weapon
Near
Medium
Far
Distance
15
30
75
Accuracy
0
0
0
Rounds per Minute
31.09
30
26.25
Penetration
25
25
25
Scatter Area
23.5
70.6
171.1
Damage
80
Range
15 - 75
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
1.5
2.25
3
Damage
80
60
20
20
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
1flame - explosive weapon
Near
Medium
Far
Distance
15
30
75
Accuracy
0
0
0
Rounds per Minute
31.09
30
26.25
Penetration
25
25
25
Scatter Area
23.5
70.6
171.1
Damage
80
Range
15 - 75
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
1.5
2.25
3
Damage
80
60
20
20
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
1grenade - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
11
11
11
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
0
0
0
Damage
160
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
6
6
Damage
160
64
56
56
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
11
11
11
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
0
0
0
Damage
160
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
6
6
Damage
160
64
56
56
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Near
Medium
Far
Distance
5
7.5
20
Accuracy
11
11
11
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Scatter Area
0
0
0
Damage
160
Range
5 - 20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
6
6
Damage
160
64
56
56
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
35
grenade launcher - ballistic weapon
Near
Medium
Far
Distance
0
13.5
27
Accuracy
11
11
11
Rounds per Minute
14.12
14.12
14.12
Penetration
500
500
500
Scatter Area
0
7.9
14.9
Damage
160
Range
27
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.25
2
2.5
Damage
80
40
16
16
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
—
—
×0.5