infantry
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.
45
90
Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.
30
35
Fires a barrage of 2-inch mortar shells at the target.
25
15 - 52.5
6
60s
2-inch Mortar Package
Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.
70
Canadian Shock Battlegroup
Incendiary Munitions
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
Canadian Shock Battlegroup
Pyrotechnics
Incendiary Munitions
When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.
+10% damage reduction, +50% speed. Lasts for 7.5 seconds.
Veterancy 1 B
Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh
+15% damage reduction, +20% speed. Lasts for 10 seconds.
Vet 1
Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
35
25
1
30s
PIAT Package
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
PIAT Package
30
360
8
34
5
630
12
XP: 1200
XP: 3600
XP: 7200
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.
45
90
grenade launcher - ballistic weapon
Damage
160
Range
35m
Near
0m
Mid
17.5m
Far
35m
Core Stats
Accuracy
15%
6.25%
5%
Rounds per Minute
9.8
9.2
8.86
Penetration
300
180
140
Special Mechanics
Scatter Area
0
5.9×20
10.5×20
Scatter Offset
—
+5m
+5m
Timing
Refire Time
6.125s
6.525s
6.772s
Aim Time
1.5–1.75s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
—
—
×0.5
Destructible Object
—
—
—
×2
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
1grenade - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1flame - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
35
25
1
30s
PIAT Package
grenade launcher - ballistic weapon
Damage
160
Range
27m
Near
0m
Mid
13.5m
Far
27m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
500
500
500
Special Mechanics
Scatter Area
0
1.3×6
2.5×6
Scatter Offset
—
+1.5m
+1.5m
Aim Time
1.5s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
—
—
×0.5