Image for /icons/races/british/infantry/heavy_infantry_canadian_uk.png}
Anti-infantry / Elite
Image for /icons/races/british/symbols/canadian_heavy_infantry_uk.png}

Canadian Shock Troops Section

Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.

british faction icon

Stats

canadian_heavy_infantry_uk

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

40

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1.5

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

5s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Image for /icons/common/abilities/ability_british_heroic_charge.png}
Offensive / Timed

Charge

Increases squad's Rate of Fire and Speed.

+50% rate of fire and +100% speed for affected units.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

30

manpower

340

popcap

10

Reinforce
cost

32

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110
110

660

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +20% harder to hit
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +15 health
  • +50% weapon accuracy
  • +33% decapture speed

Loadout

lee_enfield_canadian_shock_uk6
lee enfield canadian shock uk

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

70.4%

55.8%

21.6%

Rounds per Minute

32.43

29.63

21.08

Penetration

1.5

1

1

Timing

Refire Time

1.688s

1.875s

2.774s

Reload Cycle

3.313s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_white_phosphorus_devils_brigade_us1
grenade white phosphorus devils brigade us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15m

Near

5m

Mid

10m

Far

15m

Core Stats

Scatter Area

0

0

0

Penetration

0

0

0

Timing

Time of Flight

0.89s

1.36s

1.58s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

satchel_charge_paratrooper_us1
satchel charge paratrooper us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

10m

Near

0m

Mid

5m

Far

10m

Core Stats

Scatter Area

0

0

0

Penetration

1000

1000

1000

Timing

Time of Flight

0.89s

1.36s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.33

satchel_charge_paratrooper_upgraded_us1
satchel charge paratrooper upgraded us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

750

Image for /icons/unit_status/bw2/range_boost.png}

Range

10m

Near

0m

Mid

5m

Far

10m

Core Stats

Scatter Area

0

0

0

Penetration

1000

1000

1000

Timing

Time of Flight

0.89s

1.36s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.33