Image for /icons/common/units/icons/vehicle_british_churchill.png}
Anti-infantry / Anti-vehicle
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Churchill NA 75 Heavy Tank

Heavy tank equipped with a 75mm main gun. Able to withstand considerable damage. Effective against all targets.

british faction icon

Stats

churchill_75mm_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

3.8

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Acceleration

2

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Deceleration

2

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Rotation

25

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

225

Frontal Armor

rear

150

Abilities

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Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.

Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds

55

manpower

460

fuel

120

popcap

18

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • Increases rotation rate, rate of fire, and accuracy.
vet 3 starvet 3 starvet 3 star

XP: 12000

  • Increases rotation rate, rate of fire, and acceleration.

Loadout

75mm_churchill_uk1
75mm churchill uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

20

40

Accuracy

0.075

0.05

0.04

Rounds per Minute

10

10

10

Penetration

180

140

120

Scatter Area

0

58.9

111.3

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Damage

120

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Range

40

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Traverse Speed

38

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

3

3

Damage

90

36

18

18

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_matilda_uk1
30cal coaxial matilda uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.7

0.525

0.33

Rounds per Minute

277.21

248.36

228.43

Penetration

1

1

1

Scatter Area

2.2

17.8

24.6

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_churchill_uk1
30cal hull churchill uk

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.45

0.3

0.2

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.