vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
3.5
Acceleration
1.5
Deceleration
2
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
440
side
240
rear
150
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.
Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.
Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.
55
600
160
20
1200
30
XP: 2000
XP: 6000
XP: 12000
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
10.67
10.67
10.67
Penetration
180
125
110
Scatter Area
18.1
33.8
65.2
Damage
120
Range
40
Traverse Speed
40
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
3
3
Damage
120
40
15
15
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.45
0.35
0.2
Rounds per Minute
336.77
286.33
242.36
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
50
Arc
30°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1flame - flame throwers
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
0.75
1
Near
Medium
Far
Distance
0
15
30
Accuracy
1
1
1
Rounds per Minute
314.18
314.18
314.18
Penetration
2.5
2.5
2.5
Scatter Area
0
21.9
41.4
Damage
4
Range
30
Traverse Speed
180
Arc
30°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
4
4
4
4
Damage
4
4
4
4
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3
Folliage
—
—
×1000
—
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.
Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.
1flame - flame throwers
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
0.75
1
Near
Medium
Far
Distance
0
15
30
Accuracy
1
1
1
Rounds per Minute
314.18
314.18
314.18
Penetration
2.5
2.5
2.5
Scatter Area
0
21.9
41.4
Damage
4
Range
30
Traverse Speed
180
Arc
30°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
3
3
3
4
Damage
4
4
4
4
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1.25
1.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×1.75
Folliage
—
—
×1000
—
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2