british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Anti-vehicle
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Churchill Crocodile Heavy Tank

Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.

Stats

churchill_crocodile_africa_uk

vehicles

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Sight Range

35

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Speed

3.8

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Acceleration

2

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Deceleration

2

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Max Range

40

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Target Size

24

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

225

Frontal Armor

rear

150

Upgrades

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Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.

Click to Upgrade

Costs
munition

100

Abilities

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Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.

Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds

55

manpower

580

fuel

120

popcap

20

Hitpoints
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1200

1200

Upkeep per minute
manpower

40

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

Unlocks veteran ability. Increases turret traverse speed, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 6000

Increases rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 12000

Increases rotation rate, rate of fire, and acceleration.

Loadout

1
40mm_churchill_uk
40mm churchill uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.0475

0.035

Rounds per minute (RPM)

10

10

10

Range of Fire

10

20

40

Penetration

180

125

110

Scatter Area

18

34

65

Min.

Max.

Damage

120

120

AoE Radius

-

3

1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.41

0.37

0.33

Rounds per minute (RPM)

278

229

209

Range of Fire

7

22

35

Penetration

1

1

1

Scatter Area

2

18

25

Min.

Max.

Damage

3

3

AoE Radius

-

0

1
flamethrower_crocodile_uk
flamethrower crocodile uk

flame - flame throwers

Moving Accuracy Multiplier

Moving Cooldown Multiplier

Near

Mid

Far

Accuracy

1

1

1

Rounds per minute (RPM)

309

309

309

Range of Fire

-1

-1

30

Penetration

-

-

-

Scatter Area

-

-

-

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.