british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Image for /icons/races/british/vehicles/churchill_crocodile_africa_uk.png}
Anti-infantry / Anti-vehicle

Churchill Crocodile Heavy Tank

Image for /icons/common/units/symbols/vehicle_british_churchill_crocodile_symbol.png}
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.

Stats

churchill_crocodile_africa_uk
vehicles
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Sight Range
35
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Speed
3.8
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Acceleration
2
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Deceleration
2
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Max Range
40
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Target Size
24
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
heavy tank
Vehicle Type
Frontal Armor
frontal
300
Frontal Armor
side
225
Frontal Armor
rear
150

Upgrades

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Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
Costs
munition
100

Abilities

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Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
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Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds
55
manpower
580
fuel
120
popcap
20
Hitpoints
Image for /icons/common/squad/squad.png}
1200
1200
Upkeep per minute
manpower
40
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 12000
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
40mm_churchill_uk
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
9
9
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
flamethrower_crocodile_uk
flamethrower crocodile uk
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
39
39
39
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
32
32
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.