Image for /icons/races/british/vehicles/churchill_crocodile_uk.png}
Image for /icons/races/british/symbols/churchill_crocodile_uk.png}

Churchill Crocodile Heavy Tank

Extremely effective against infantry. Turret weapon is effective against infantry and vehicles. • High front and side armor. • High health. • Flamethrower must face targets directly to fire.

british faction icon

Stats

churchill_crocodile_africa_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

0

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Speed

3.5

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Acceleration

1.5

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Deceleration

2

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Rotation

35

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

440

Frontal Armor

side

240

Frontal Armor

rear

150

Abilities

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Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Cooldown
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180s

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Passive

Hull-Mounted Flame Projector

The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.

Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.

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Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Requires
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Canadian Shock Battlegroup

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Pyrotechnics

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Passive

Tip of Spear

When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.

Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.

Requires
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Vet 1

Image for /icons/races/british/abilities/tip_of_the_spear.png}
Passive

Tip of Spear

When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.

Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.

Duration
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30s

Cooldown
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30s

Requires
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Vet 1

Stats

Costs
time_seconds

55

manpower

600

fuel

160

popcap

20

Hitpoints
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1200

1200

Upkeep per minute
manpower

30

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +20% rate of fire
  • +%3:.2% flamethrower damage
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +30% rotation rate
  • +15% damage reduction
  • Can capture and decapture

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/churchill_flame.png}
Offensive / Passive

Hull-Mounted Flame Projector

The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.

Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.

flamethrower_crocodile_africa_uk1
flamethrower crocodile africa uk

flame - flame throwers

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Damage

4

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Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

314.18

314.18

314.18

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.8×12.4

3.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

4.5s

4.5s

4.5s

Time Between Bursts

2.375s

2.375s

2.375s

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Pre-Fire Time

0.5s

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Traverse Speed

180

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Arc

30°

Accuracy

Burst Duration

Moving

×0.5

×0.75

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.75

Folliage

×1000

Destructible Object

×1000

Mine

×20

×2