Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Anti-vehicle
Churchill Crocodile Heavy Tank
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.
Stats
churchill_crocodile_uk
vehicles
Sight Range
35
Speed
3.8
Acceleration
2
Deceleration
2
Max Range
40
Target Size
24
Vehicle Armor
heavy tank
frontal
300
side
225
rear
150
Upgrades
Anti-Vehicle/Anti-Infantry Upgrade
NA 75mm Main Gun Conversion
Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
Costs
100
Abilities
Support / Timed
Infantry Support Smoke
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Passive
Critical Repair
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Stats
Costs
55
580
120
20
Hitpoints
1200
1200
Upkeep per minute
40
Veterancy
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
XP: 12000
Increases rotation rate, rate of fire, and acceleration.
Loadout
1
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
9
9
8
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
flamethrower crocodile uk
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
39
39
39
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
32
32
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.