Image for /icons/races/british/vehicles/churchill_crocodile_uk.png}
Image for /icons/races/british/symbols/churchill_crocodile_uk.png}

Churchill Crocodile Heavy Tank

Extremely effective against infantry. Turret weapon is effective against infantry and vehicles. • High front and side armor. • High health. • Flamethrower must face targets directly to fire.

british faction icon

Stats

churchill_crocodile_uk

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

440

Frontal Armor

side

240

Frontal Armor

rear

150

Upgrades

Image for /icons/common/abilities/ability_main_gun.png}
Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.

Click to Upgrade

Costs
time

30

munition

100

Requires
Image for /icons/hud/decorators/vet_star.png}

british armored left 3a churchill 75mm upgrade uk

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Cooldown
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180s

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/churchill_flame.png}
Offensive / Passive

Hull-Mounted Flame Projector

The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.

Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Requires
Image for /icons/races/british/battlegroups/can_shock_uk_icon_mipped.png}

Canadian Shock Battlegroup

Image for /icons/races/british/abilities/pyrotechnics.png}

Pyrotechnics

Image for /icons/races/british/abilities/tip_of_the_spear.png}
Passive

Tip of Spear

When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.

Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/british/abilities/tip_of_the_spear.png}
Passive

Tip of Spear

When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.

Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
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30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

55

manpower

600

fuel

160

popcap

20

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

30

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +20% rate of fire
  • +%3:.2% flamethrower damage
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +30% rotation rate
  • +15% damage reduction
  • Can capture and decapture

Loadout

40mm_churchill_uk1
40mm churchill uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.67

10.67

10.67

Penetration

180

125

110

Special Mechanics

Scatter Area

1.5×12

2.8×12

5.4×12

Scatter Offset

+1.5m

+1.5m

+1.5m

Timing

Refire Time

5.625s

5.625s

5.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_churchill_uk1
30cal coaxial churchill uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

45%

35%

20%

Rounds per Minute

336.77

286.33

242.36

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.5s

4.25s

6.375s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

flamethrower_crocodile_uk1
flamethrower crocodile uk

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

314.18

314.18

314.18

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.8×12.4

3.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

4.5s

4.5s

4.5s

Time Between Bursts

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Accuracy

Burst Duration

Moving

×0.5

×0.75

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3

Folliage

×1000

Destructible Object

×1000

Mine

×20

×2

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/churchill_flame.png}
Offensive / Passive

Hull-Mounted Flame Projector

The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.

Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.

flamethrower_crocodile_africa_uk1
flamethrower crocodile africa uk

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

0m

Mid

15m

Far

30m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

314.18

314.18

314.18

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.8×12.4

3.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

4.5s

4.5s

4.5s

Time Between Bursts

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

180

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Accuracy

Burst Duration

Moving

×0.5

×0.75

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.75

Folliage

×1000

Destructible Object

×1000

Mine

×20

×2