british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Anti-vehicle

Churchill Crocodile Heavy Tank

Image for /icons/common/units/symbols/vehicle_british_churchill_crocodile_symbol.png}
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.

Stats

churchill_crocodile_uk
vehicles
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Sight Range
35
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Speed
3.8
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Acceleration
2
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Deceleration
2
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Max Range
40
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Target Size
24
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
heavy tank
Vehicle Type
Frontal Armor
frontal
300
Frontal Armor
side
225
Frontal Armor
rear
150

Upgrades

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Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
Costs
munition
100

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
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Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds
55
manpower
580
fuel
120
popcap
20
Hitpoints
Image for /icons/common/squad/squad.png}
1200
1200
Upkeep per minute
manpower
40
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 12000
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
40mm_churchill_uk
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
flamethrower_crocodile_uk
flamethrower crocodile uk
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
309
309
309
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.