Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy Tank / Effective at close and medium range
Command Churchill IV Heavy Tank
Heavy tank effective against infantry and light vehicles. Strong front and side armor. Improves the effectiveness of nearby infantry.
Stats
command_churchill_africa_uk
vehicles
Sight Range
45
Speed
3.8
Acceleration
2
Deceleration
2
Max Range
40
Target Size
24
Vehicle Armor
heavy tank
frontal
300
side
225
rear
150
Abilities
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Passive
Passive
Coordinate Infantry
The command tank improves the performance of nearby infantry.
+50% rate of fire and +50% speed for affected units.
Passive
Radio Net
The crew coordinates with nearby vehicles to improve their performance.
Increases accuracy of nearby vehicles.
Passive
Critical Repair
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
55
520
130
18
Hitpoints
1200
1200
Upkeep per minute
36
Veterancy
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
XP: 12000
Increases rotation rate, rate of fire, and acceleration.
Loadout
1
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
9
9
8
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
30cal hull churchill uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.