british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Anti-vehicle

Command Churchill IV Heavy Tank

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Heavy tank effective against infantry and light vehicles. Strong front and side armor. Improves the effectiveness of nearby infantry.

Stats

command_churchill_uk
vehicles
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Sight Range
45
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Speed
3.8
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Acceleration
2
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Deceleration
2
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Max Range
40
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Target Size
24
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
heavy tank
Vehicle Type
Frontal Armor
frontal
300
Frontal Armor
side
225
Frontal Armor
rear
150

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
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Passive

Coordinate Infantry

The command tank improves the performance of nearby infantry.
+50% rate of fire and +50% speed for affected units.
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Passive

Radio Net

The crew coordinates with nearby vehicles to improve their performance.
+15% accuracy to affected vehicles.
Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
55
manpower
520
fuel
130
popcap
18
Hitpoints
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1200
1200
Upkeep per minute
manpower
36
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 12000
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
40mm_churchill_uk
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
30cal_hull_churchill_uk
30cal hull churchill uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.