vehicles
Sight Range
45
Detection
10
Max Range
40
Speed
3.8
Acceleration
2
Deceleration
2
Rotation
25
Capture Multiplier
0
Decapture Multiplier
0
Target Size
24
heavy tank
frontal
300
side
225
rear
150
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
The command tank improves the performance of nearby infantry.
+50% rate of fire and +50% speed for affected units.
The crew coordinates with nearby vehicles to improve their performance.
+15% accuracy to affected vehicles.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Unit will not engage unless given a manual attack order when active.
55
520
130
18
1200
36
XP: 2000
XP: 6000
XP: 12000
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
10.67
10.67
10.67
Penetration
180
125
110
Scatter Area
18.1
33.8
65.2
Damage
120
Range
40
Traverse Speed
40
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
3
3
Damage
120
40
15
15
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.7
0.525
0.33
Rounds per Minute
277.21
248.36
228.43
Penetration
1
1
1
Scatter Area
2.2
17.8
24.6
Incremental Target Radius
3
4
5
Damage
3
Range
35
Traverse Speed
60
Arc
6°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.45
0.3
0.2
Rounds per Minute
354.36
327.83
288.77
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
50
Arc
30°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.