british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Elite
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Commando Section

Elite infantry extremely effective against infantry at short-range. Can throw grenades and anti-tank bombs. Heals when out of combat.

Stats

commando_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1.25

Abilities

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Offensive / Select target position

'Cooked' Mills Bomb

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

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Offensive / Select target vehicle

Sticky Bomb

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.

Costs
munition

30

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Defensive

Concealment Smoke

Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.

Smoke blocks vision for a short period of time.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

+10% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Passive Healing

Enables the squad to heal themselves when out of combat.

Restores +1.6 health per second.

Stats

Costs
time_seconds

51

manpower

420

popcap

10

Reinforce
cost

40

time

5

Hitpoints
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95
95
95
95
95
95

570

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 3600

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 7200

Increases accuracy, rate of fire, and health.

Can construct

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General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

Loadout

6
sten_commando_uk
sten commando uk

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.5

0.25

0.15

Rounds per minute (RPM)

296

122

15

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

55

76

160

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.