Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Elite
Commando Section
Elite infantry extremely effective against infantry at short-range. Can throw grenades and anti-tank bombs. Heals when out of combat.
Stats
commando_uk
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Abilities
Offensive / Select target position
'Cooked' Mills Bomb
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
Costs
25
Offensive / Select target vehicle
Sticky Bomb
Throws a sticky explosive at the target enemy vehicle.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
30
Defensive
Concealment Smoke
Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.
Smoke blocks vision for a short period of time.
Offensive / Select target position
High-explosive Demo Charge
Plants a demolition charge at the target position. Extremely effective against structures and stationary units.
Must be manually detonated.
Costs
60
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Passive
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Passive
Passive Healing
Enables the squad to heal themselves when out of combat.
Restores +undefined health per second.
Stats
Costs
51
420
10
Reinforce
40
5
Hitpoints
95
95
95
95
95
95
570
Upkeep per minute
15
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
Loadout
6
sten commando uk
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.15
Rounds per minute (RPM)
296
101
15
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
55
76
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.