Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Elite
Commando Section
Elite infantry extremely effective against infantry at short-range. Can throw grenades and anti-tank bombs. Heals when out of combat.
Stats
commando_uk
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Abilities
Offensive / Select target position
'Cooked' Mills Bomb
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
Costs
25
Offensive / Select target vehicle
Sticky Bomb
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage.
Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
30
Defensive
Concealment Smoke
Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.
Smoke blocks vision for a short period of time.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Passive
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Passive
Passive Healing
Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
Stats
Costs
51
420
10
Reinforce
40
5
Hitpoints
95
95
95
95
95
95
570
Upkeep per minute
15
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
Can construct
General purpose / Explosive
High-explosive Demolition Charge
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
Costs
50
Loadout
6
sten commando uk
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.15
Rounds per minute (RPM)
296
101
15
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
55
76
160
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.