Image for /icons/races/british/vehicles/crusader_57mm_africa_uk.png}
Image for /icons/races/british/symbols/crusader_57mm.png}

Crusader III Medium Tank

Fast-moving medium tank effective against vehicles and can damage tanks. Most effective when flanking. • Fast rate of fire, high close-range penetration. • Lower health than other medium tanks.

british faction icon

Stats

crusader_57mm_africa_uk

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.85

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3.75

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.8

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

48

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

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Target Size

19

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

100

Frontal Armor

side

75

Frontal Armor

rear

50

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Image for /icons/races/british/abilities/crusader_heroic_charge.png}
Passive

Heroic Charge

Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.

+25% speed, +20% acceleration, and +20% rate of fire.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

300

fuel

70

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% rotation rate
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% weapon penetration
  • +20% speed

Loadout

57mm_crusader_uk1
57mm crusader uk

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.1

0.05

0.04

Rounds per Minute

15

15

15

Penetration

220

125

110

Scatter Area

18.6

34.9

67.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.25

0.5

1

Damage

18

12

6

6

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

30cal_coaxial_crusader_mkiii_uk1
30cal coaxial crusader mkiii uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

22

35

Accuracy

0.41

0.37

0.33

Rounds per Minute

379.11

344.47

327.83

Penetration

2

1.8

1.3

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.