vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.85
Acceleration
3.75
Deceleration
4.8
Rotation
48
Capture Multiplier
0
Decapture Multiplier
0
Target Size
19
medium tank
frontal
100
side
75
rear
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
Unit will not engage unless given a manual attack order when active.
45
300
70
10
600
15
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.1
0.05
0.04
Rounds per Minute
15
15
15
Penetration
220
125
110
Scatter Area
18.6
34.9
67.5
Damage
120
Range
40
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.25
0.5
1
Damage
18
12
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
22
35
Accuracy
0.41
0.37
0.33
Rounds per Minute
379.11
344.47
327.83
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.