vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
3.5
Deceleration
4.4
Rotation
32
Capture Multiplier
0
Decapture Multiplier
0
Target Size
19
medium tank
frontal
100
side
75
rear
50
Upgrades the unit into the Crusader MK III.
Conversion upgrade
30
60
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
c armored critical self repair passive uk
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
Vet 1
Unit will not engage unless given a manual attack order when active.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
10s
16s
Vet 1
45
300
60
10
600
17.5
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
100
Range
40m
Near
10m
Mid
20m
Far
40m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
17.78
17.78
17.78
Penetration
90
65
50
Special Mechanics
Scatter Area
1.7×11
3.2×11
6.1×11
Scatter Offset
+1.4m
+1.4m
+1.4m
Timing
Refire Time
3.375s
3.375s
3.375s
Aim Time
0.125s
Traverse Speed
75
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.85
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.