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Anti-infantry / Anti-vehicle
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Crusader II Medium Tank

Medium tank effective against infantry and light vehicles. Can damage tanks when flanking. Light armor.

british faction icon

Stats

crusader_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

6.5

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Acceleration

3.5

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Deceleration

4.4

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Rotation

32

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

19

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

100

Frontal Armor

side

75

Frontal Armor

rear

50

Upgrades

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Increases Damage and Penetration. Reduces Rate of Fire.

6-pounder Gun Conversion

Upgrades the unit into the Crusader MK III.

Conversion upgrade

Costs
time

30

munition

60

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Requires
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c armored critical self repair passive uk

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Passive

Heroic Charge

Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.

+25% speed, +20% acceleration, and +20% rate of fire.

Requires
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Vet 1

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Heroic Charge

Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.

+25% speed, +20% acceleration, and +20% rate of fire.

Duration
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10s

Cooldown
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16s

Requires
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Vet 1

Stats

Costs
time_seconds

45

manpower

300

fuel

60

popcap

10

Hitpoints
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600

600

Upkeep per minute
manpower

17.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • Increases rotation rate, rate of fire, and accuracy.
vet 3 starvet 3 starvet 3 star

XP: 10800

  • Increases rotation rate, rate of fire, and acceleration.

Loadout

40mm_crusader_uk1
40mm crusader uk

cannon - ballistic weapon

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Damage

100

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Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

10%

5%

4%

Rounds per Minute

17.78

17.78

17.78

Penetration

90

65

50

Special Mechanics

Scatter Area

1.7×11

3.2×11

6.1×11

Scatter Offset

+1.4m

+1.4m

+1.4m

Timing

Refire Time

3.375s

3.375s

3.375s

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Aim Time

0.125s

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Traverse Speed

75

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.85

×1.25

×1.25

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.