Image for /icons/races/british/vehicles/cwt_15_quad_mount_africa_uk.png}
Image for /icons/races/british/symbols/cwt_aa_truck.png}

CMP 15cwt Anti-air Truck

Light vehicle effective against infantry, light vehicles and can shoot down aircraft. • Long-range when stationary and deployed. • Short-ranged when on the move. • Weapon cannot engage targets at the front of the vehicle • Low armor and health.

british faction icon

Stats

cwt_15_quad_mount_africa_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

30

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

65

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

8

Frontal Armor

side

8

Frontal Armor

rear

8

Abilities

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Requires
Image for /icons/hud/decorators/vet_star.png}

c armored critical self repair passive uk

Image for /icons/legacy/abilities/ability_aef_canister_shot.png}
Offensive / Timed

Fragmentation Rounds

Temporarily loads fragmentation rounds, increasing the explosive radius of shells and have increased effectiveness against units in cover.

+3 area of effect radius. Reduces the accuracy and damage reduction bonuses of cover by 25%.

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/cwt_truck_deploy_uk.png}
Offensive / Toggle

Mobile Defense Platform

When the unit is stationary, range is significantly increased after 2.35 seconds.

+20 range.

Image for /icons/races/common/abilities/handbrake_off.png}
Toggle Ability

Handbrake Disabled

Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.

Stats

Costs
time_seconds

30

manpower

200

fuel

20

popcap

4

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +25% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +80 health
  • +25% damage
  • Buttons vehicles on hit or deflection

Loadout

20mm_oerlikon_mount_cwt_uk1
20mm oerlikon mount cwt uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

25m

Far

30m

Core Stats

Accuracy

60%

50%

40%

Rounds per Minute

89.49

89.49

89.49

Penetration

35

25

20

Special Mechanics

Scatter Area

1.2×5

3.1×12

3.6×12

Scatter Offset

+0.9m

+2.1m

+2.1m

Timing

Refire Time

0.5s

0.5s

0.5s

Reload Cycle

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

100

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

260°

Accuracy

Burst Duration

Moving

×0.25

×0.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Aircraft

×5.25

Building

×0.5

×0.5

Vehicle

+5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/legacy/abilities/ability_aef_canister_shot.png}
Offensive / Timed

Fragmentation Rounds

Temporarily loads fragmentation rounds, increasing the explosive radius of shells and have increased effectiveness against units in cover.

+3 area of effect radius. Reduces the accuracy and damage reduction bonuses of cover by 25%.

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

20mm_oerlikon_mount_cwt_shellburst_uk1
20mm oerlikon mount cwt shellburst uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

15

Image for /icons/unit_status/bw2/range_boost.png}

Range

30m

Near

10m

Mid

25m

Far

30m

Core Stats

Accuracy

60%

50%

40%

Rounds per Minute

89.49

89.49

89.49

Penetration

35

25

20

Special Mechanics

Scatter Area

1.2×5

3.1×12

3.6×12

Scatter Offset

+0.9m

+2.1m

+2.1m

Timing

Refire Time

0.5s

0.5s

0.5s

Reload Cycle

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

100

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

260°

Accuracy

Burst Duration

Moving

×0.25

×0.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.75

×1

Heavy Cover

Heavy Cover

×0.75

×0.75

Garrison

Garrison

×0.8

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Aircraft

×5.25

Building

×0.5

×0.5

Vehicle

+5