vehicles
Sight Range
35
Detection
10
Max Range
30
Speed
7.5
Acceleration
3
Deceleration
5.5
Rotation
55
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
8
side
8
rear
8
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Temporarily loads fragmentation rounds, increasing the explosive radius of shells and have increased effectiveness against units in cover.
+3 area of effect radius. Reduces the accuracy and damage reduction bonuses of cover by 25%.
25
Unit will not engage unless given a manual attack order when active.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
When the unit is stationary, range is significantly increased after 2.35 seconds.
+20 range.
30
200
20
4
280
5
XP: 1000
XP: 3000
XP: 6000
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.25
0.5
1
Near
Medium
Far
Distance
10
25
30
Accuracy
0.6
0.5
0.4
Rounds per Minute
89.49
89.49
89.49
Penetration
35
25
20
Scatter Area
6.2
36.9
43.7
Damage
15
Range
30
Traverse Speed
100
Arc
260°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
3
3
Damage
7.5
7.5
7.5
7.5
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Aircraft
—
—
—
×5.25
Building
—
—
×0.5
×0.5
Vehicle
+5
—
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.