vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
7.5
Acceleration
4
Deceleration
5.5
Rotation
70
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
8
side
6
rear
4
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 15 seconds before the point is destroyed.
35
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
Unit will not engage unless given a manual attack order when active.
30
250
35
6
320
9
XP: 1000
XP: 3000
XP: 6000
1at gun - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
45
Accuracy
0.1
0.06
0.055
Rounds per Minute
12.63
12.63
12.63
Penetration
140
80
70
Scatter Area
18.1
33.8
73
Damage
120
Range
45
Traverse Speed
75
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.2
0.25
0.5
Damage
120
18
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
0.75
1
Near
Medium
Far
Distance
10
25
35
Accuracy
0.65
0.55
0.475
Rounds per Minute
297.81
268.72
257.68
Penetration
3
2.75
2.5
Scatter Area
0
0
0
Damage
4
Range
35
Traverse Speed
60
Arc
40°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.