Image for /icons/races/british/vehicles/cwt_lrdg_truck_2_pdr_africa_uk.png}
Image for /icons/races/british/symbols/cwt_lrdg_truck_2_pdr_africa_uk.png}

2-pounder LRDG Truck

Effective against light vehicles. Can damage heavier vehicles from the sides or rear. • Has an additional fixed forward-facing machine gun effective against infantry. • Can be given order to retreat to HQ for increased speed and survivability. • Low armor, high speed.

british faction icon

Stats

cwt_lrdg_truck_2pdr_africa_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

70

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

8

Frontal Armor

side

6

Frontal Armor

rear

4

Abilities

Image for /icons/races/british/abilities/scarper.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Image for /icons/races/british/abilities/rear_strike_slow.png}
Support / Select territory point

Scorched Earth

Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.

Ability is channeled for 15 seconds before the point is destroyed.

Costs
munition

35

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

30

manpower

250

fuel

35

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +10% speed
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% rate of fire
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +80 health
  • +5 range
  • +25% rate of fire

Loadout

2pdr_cwt_lrdg_uk1
2pdr cwt lrdg uk

at gun - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

10

20

45

Accuracy

0.1

0.06

0.055

Rounds per Minute

12.63

12.63

12.63

Penetration

140

80

70

Scatter Area

18.1

33.8

73

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

75

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.1

0.2

0.25

0.5

Damage

120

18

6

6

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

vickers_twin_cwt_lrdg_uk1
vickers twin cwt lrdg uk

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

0.75

1

Near

Medium

Far

Distance

10

25

35

Accuracy

0.65

0.55

0.475

Rounds per Minute

297.81

268.72

257.68

Penetration

3

2.75

2.5

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

40°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.