Image for /icons/races/british/vehicles/cwt_lrdg_truck_africa_uk.png}
Image for /icons/races/british/symbols/cwt_lrdg_truck_africa_uk.png}

30cwt LRDG Truck

Transport vehicle armed with a heavy machine gun. Effective against infantry. • Has an additional forward-facing machine gun that is effective against infantry. • Can retreat to HQ for increased speed and survivability, via Scarper ability. • Low armor, high speed.

british faction icon

Stats

cwt_lrdg_truck_africa_uk_uk

vehicles

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

7.5

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Acceleration

4

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

70

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

8

Frontal Armor

side

6

Frontal Armor

rear

4

Upgrades

Image for /icons/races/british/upgrades/cwt_lrdg_2_pounder.png}
Weapon upgrade

2-pounder Anti-tank Gun Mount

Replaces the flatbed machine gun with an anti-vehicle weapon. \n• Most effective against light vehicles. \n• Greatly reduces anti-infantry firepower. \n• Removes ability to transport infantry.

Costs
time

30

munition

60

Abilities

Image for /icons/races/british/abilities/scarper.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
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5s

Image for /icons/races/british/abilities/rear_strike_slow.png}
Support / Select territory point

Scorched Earth

Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.

Ability is channeled for 15 seconds before the point is destroyed.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

3

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/british/battlegroups/special_services_uk_icon_mipped.png}

special services uk

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/legacy/abilities/ability_aef_distribute_medical_supplies.png}

New Blood

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/drop_item.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/common/abilities/tow_item.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Stats

Costs
time_seconds

30

manpower

250

fuel

35

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +10% speed
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +80 health
  • +5 range
  • +25% additional rounds per burst

Loadout

Image for /icons/common/weapons/weapon_bren.png}1
vickers rear cwt lrdg uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

10m

Mid

25m

Far

35m

Core Stats

Accuracy

80.5%

70%

62.5%

Rounds per Minute

341.04

253.93

246.86

Penetration

4.5

3.5

3

Special Mechanics

Damage Distribution Area

2.3×16

5.7×40

7.1×40

Timing

Burst Duration

3s

3s

3s

Time Between Bursts

1.917s

2.313s

2.5s

Reload Cycle

4.792s

5s

5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

7 - 8 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Accuracy

Burst Duration

Moving

×0.75

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.