vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.5
Acceleration
4
Deceleration
5.5
Rotation
70
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
8
side
6
rear
4
Replaces the flatbed machine gun with an anti-vehicle weapon. \n• Most effective against light vehicles. \n• Greatly reduces anti-infantry firepower. \n• Removes ability to transport infantry.
60
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
Destroys a selected Territory point. Destroyed Territory points provide no income and become immediately neutral. They must be repaired via the Repair ability to become capturable once more.
Ability is channeled for 15 seconds before the point is destroyed.
35
The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.
Unit will not engage unless given a manual attack order when active.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
30
250
35
6
320
9
XP: 1000
XP: 3000
XP: 6000
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
0.75
1
Near
Medium
Far
Distance
10
25
35
Accuracy
0.65
0.55
0.475
Rounds per Minute
297.81
268.72
257.68
Penetration
3
2.75
2.5
Scatter Area
0
0
0
Damage
4
Range
35
Traverse Speed
60
Arc
40°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
0.5
1
Near
Medium
Far
Distance
10
25
35
Accuracy
0.805
0.7
0.625
Rounds per Minute
341.04
253.93
246.86
Penetration
4.5
3.5
3
Scatter Area
36.6
229
284.8
Damage
5
Range
35
Traverse Speed
120
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.