Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Recon
Dingo Light Scout Car
Light vehicle effective against infantry and snipers. Has increased vision range. Can be damaged by small-arms.
Stats
dingo_uk
vehicles
Sight Range
50
Speed
8.5
Acceleration
7
Deceleration
8
Max Range
35
Target Size
10.6
Vehicle Armor
light armoured car
frontal
5
side
5
rear
2.5
Abilities
Support / Timed
Distribute Medical Supplies
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Passive
Support / Select heavy weapon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Support / Select target position
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Support / Select target position
Decoy Flares
Fires off-map decoy flares at the target position that can trick enemies to relocate or retreat.
Shares a recharge time with all other Decoy Flares abilities.
Costs
15
Offensive / Select target position
Forward Observer Artillery Barrage
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
Costs
35
Passive
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Stats
Costs
25
250
4
Hitpoints
220
220
Upkeep per minute
4
Veterancy
XP: 600
Unlocks veteran ability. Increases rotation rate, sight, and acceleration.
XP: 1800
Increases speed, rotation rate, and accuracy.
XP: 3600
Increases speed, acceleration, health, sight and rate of fire.
Loadout
1
30cal dingo uk
hmg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
0.5
Near
Mid
Far
Accuracy
0.616
0.506
0.484
Rounds per minute (RPM)
288
266
174
Range of Fire
10
25
35
Penetration
7.2
6
4.8
Scatter Area
10
22
31
Min.
Max.
Damage
3.5
3.5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.