vehicles
Sight Range
50
Detection
35
Max Range
35
Speed
8.5
Acceleration
7
Deceleration
8
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
10.6
light armoured car
frontal
5
side
5
rear
2.5
Temporarily grants this unit the ability to heal nearby infantry units that are out of combat.
Restores +4 health per second.
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Fires off-map decoy flares at the target position that can trick enemies to relocate or retreat.
Shares a recharge time with all other Decoy Flares abilities.
15
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
25
250
4
235
4
XP: 600
XP: 1800
XP: 3600
hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.9
0.66
1
Near
Medium
Far
Distance
10
25
35
Accuracy
0.75
0.7
0.68
Rounds per Minute
285.15
270.12
186.83
Penetration
7.2
6
4.8
Scatter Area
9.7
22.3
30.7
Damage
3.5
Range
35
Traverse Speed
60
Arc
40°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×2
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.