british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Anti-infantry / Anti-vehicle

M3 Grant Medium Tank

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Advanced medium tank with increased health that is very effective against infantry, vehicles, and structures. Turret weapon is effective against vehicles and can damage tanks. Primary cannon must face targets directly to fire.

Stats

grant_africa_recrewable_uk

vehicles

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Sight Range

35

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Speed

5

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Acceleration

2.1

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Deceleration

4

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Max Range

40

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Target Size

20

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

170

Frontal Armor

side

105

Frontal Armor

rear

60

Abilities

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Increases Penetration.

Armor-piercing Rounds

Orders the crew to load armor-piercing ammunition.

Offensive / Timed

Costs
munition

45

Image for /icons/legacy/abilities/ability_german_crew_repair_tiger.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Stats

Costs
time_seconds

45

manpower

360

fuel

90

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
840

840

Upkeep per minute
manpower

23

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 5400

Increases rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 10800

Increases rotation rate, acceleration, rate of fire and penetration.

Loadout

1
75mm_grant_uk
75mm grant uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.05

0.04

Rounds per minute (RPM)

10

10

10

Range of Fire

10

30

40

Penetration

200

185

165

Scatter Area

15

41

54

Min.

Max.

Damage

120

120

AoE Radius

-

3

1
37mm_grant_uk
37mm grant uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.0475

0.035

Rounds per minute (RPM)

12

12

12

Range of Fire

10

20

40

Penetration

90

80

65

Scatter Area

7

13

27

Min.

Max.

Damage

80

80

AoE Radius

-

1.75

1
30cal_coaxial_grant_uk
30cal coaxial grant uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.38

0.32

0.3

Rounds per minute (RPM)

338

267

226

Range of Fire

7

22

35

Penetration

1

1

1

Scatter Area

0

0

0

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.