british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/common/units/icons/vehicle_aef_m4a3_sherman.png}
Anti-infantry / Anti-vehicle
Image for /icons/races/british/symbols/m3_grant.png}

M3 Grant Medium Tank

Medium tank very effective against infantry, vehicles, and structures. Primary cannon must face target directly to fire.

Stats

grant_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.6

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

170

Frontal Armor

side

105

Frontal Armor

rear

60

Abilities

Image for /icons/races/common/abilities/focus_vehicle_disabled.png}
Toggle on. Secondary weapons will still auto-attack enemies

Focus Vehicles Disabled

Unit will only fire its main gun at hostile vehicles unless given a manual attack order when active.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/legacy/abilities/ability_soviet_kv8_main_gun.png}
Offensive / Timed

Steady Assault

The crew focuses on firing the vehicle's weapons when active.

+50% rate of fire, -50% speed, -25% rotation rate.

Stats

Costs
time_seconds

45

manpower

360

fuel

90

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

21

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 5400

Increases rotation rate, rate of fire, and accuracy.

vet 3 starvet 3 starvet 3 star

XP: 10800

Increases rotation rate, acceleration, rate of fire and penetration.

Loadout

1
75mm_grant_uk
75mm grant uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.05

0.04

Rounds per minute (RPM)

10

10

10

Range of Fire

10

30

40

Penetration

200

185

165

Scatter Area

15

41

54

Min.

Max.

Damage

120

120

AoE Radius

-

3

1
37mm_grant_uk
37mm grant uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.0475

0.035

Rounds per minute (RPM)

12

12

12

Range of Fire

10

20

40

Penetration

90

80

65

Scatter Area

7

13

27

Min.

Max.

Damage

80

80

AoE Radius

-

1.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.