vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.2
Acceleration
1.6
Deceleration
4
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
170
side
105
rear
60
Unit will only fire its main gun at hostile vehicles unless given a manual attack order when active.
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Unit will not engage unless given a manual attack order when active.
The crew focuses on firing the vehicle's weapons when active.
+30% rate of fire, -50% speed, -25% rotation rate.
45
360
90
12
720
21
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
30
40
Accuracy
0.1
0.05
0.04
Rounds per Minute
10.67
10.67
10.67
Penetration
200
185
165
Scatter Area
24.1
66
86.9
Damage
120
Range
40
Traverse Speed
38
Arc
30°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.25
0.75
4.5
3
Damage
96
30
18
22.8
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.1
0.0475
0.035
Rounds per Minute
13.71
13.71
13.71
Penetration
90
80
65
Scatter Area
6.7
13.4
26.9
Damage
80
Range
40
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.375
0.375
2
1.75
Damage
40
24
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.