Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Generalist / Elite
Foot Guards Section
Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.
Stats
guards_uk
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Abilities
Offensive / Select target position
Light Gammon Bomb
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
Costs
35
Passive
Valour
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Victoria Cross
Improves the offensive performance of nearby squads.
Passive
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Offensive / Select target vehicle
Staggered Shot
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
Costs
45
Stats
Costs
42
400
10
Reinforce
31
5
Hitpoints
110
110
110
110
110
110
660
Upkeep per minute
15
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
Loadout
6
thompson guards uk
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.58
0.3
0.15
Rounds per minute (RPM)
339
150
58
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
42
59
129
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.