infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Improves the offensive performance of nearby squads.
Passive
Unit will not engage unless given a manual attack order when active.
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
45
25
2
45s
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
42
400
10
32
5.5
690
15
XP: 1200
XP: 3600
XP: 7200
4smg - small arms
Damage
5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
64%
34%
15%
Rounds per Minute
338.82
164.28
66.87
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
4.2×10
5.9×10
12.9×10
Timing
Burst Duration
1.75s
1.267s
0.792s
Time Between Bursts
0.802s
2.625s
3.75s
Reload Cycle
3.078s
3.328s
3.328s
Aim Time
0.25s
Magazine
4 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
Building
—
×10
—
—
Infantry
—
×0.01
—
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
30s
1grenade - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
45
25
2
45s
bazooka - ballistic weapon
Damage
60
Range
30m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
10000%
10000%
10000%
Rounds per Minute
17.14
16.55
60
Penetration
500
500
500
Special Mechanics
Scatter Area
1.7×10
2.9×10
4.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
3.5s
3.625s
1s
Aim Time
1.5s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Infantry
—
×0
—
×0.5
bazooka - ballistic weapon
Damage
60
Range
30m
Near
10m
Mid
20m
Far
35m
Core Stats
Accuracy
10000%
10000%
10000%
Rounds per Minute
17.14
16.55
60
Penetration
500
500
500
Special Mechanics
Scatter Area
1.7×10
2.9×10
4.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
3.5s
3.625s
1s
Aim Time
1.5s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
×1.5
Infantry
—
×0
—
×0.5