Image for /icons/races/british/infantry/guards_uk.png}
Image for /icons/races/british/symbols/guards_uk.png}

Foot Guards Section

Very effective against infantry and vehicles. Most effective against infantry at short-range. • Can throw anti-infantry Light Gammon Bombs • High squad health, large squad size (6). • Can Breach enemy-occupied buildings.

british faction icon

Stats

guards_uk

infantry

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

3.6

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

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Target Size

1

Abilities

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Image for /icons/races/british/abilities/valour.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

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Victoria Cross

Improves the offensive performance of nearby squads.

Passive

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Select target vehicle

Staggered Shot

Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.

Costs
munition

45

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Stats

Costs
time_seconds

42

manpower

400

popcap

10

Reinforce
cost

31

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
115
115
115
115
115
115

690

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +20% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% harder to hit
  • +30% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 health
  • +33% damage

Loadout

thompson_guards_uk6
thompson guards uk

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

15

35

Accuracy

0.64

0.34

0.15

Rounds per Minute

338.82

164.28

66.87

Penetration

1

1

1

Scatter Area

41.9

59.3

129.2

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Damage

5

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Range

35

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Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

Cast range: 20
Fires once
gammon_bomb_guards_uk1
gammon bomb guards uk

grenade - explosive weapon

Near

Medium

Far

Distance

5

7.5

20

Accuracy

11

11

11

Rounds per Minute

11.16

11.16

11.16

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

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Range

5 - 20

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Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

6

6

Damage

160

64

56

56

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2