infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
75
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases short-range firepower. Reduces long-range effectiveness.
30
60
Gurkhas charge forward, increasing speed and weakening nearby enemy infantry.
+50% speed. -40% accuracy to nearby enemy infantry
10s
180s
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Valour
Improves the offensive performance of nearby squads.
Passive
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for a short period of time.
20
1
180s
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
20
1
60s
Throw an artillery flare at the target position that calls up the HQ's howitzer to bombard the target position. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
45
35
1
120s
42
360
10
32
5.5
660
15
XP: 1200
XP: 3600
XP: 7200
6rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
81%
71.3%
55.2%
Rounds per Minute
32.57
29.73
24.17
Penetration
1.5
1
1
Timing
Refire Time
1.688s
1.875s
2.375s
Reload Cycle
3.313s
3.375s
3.5s
Aim Time
0.375–0.875s
Magazine
11 - 10 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Equips the squad with a Bren Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
30
75
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22m
Far
35m
Core Stats
Accuracy
75%
67.5%
60%
Rounds per Minute
205.54
283.22
295.34
Penetration
2.5
2
1.75
Timing
Burst Duration
1.958s
3.275s
3.938s
Time Between Bursts
2.34s
1.944s
2.121s
Reload Cycle
4.813s
4.93s
5.188s
Aim Time
0.75–1s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases short-range firepower. Reduces long-range effectiveness.
30
60
smg - small arms
Damage
5.25
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
52.5%
30%
15%
Rounds per Minute
310.17
142.87
57.89
Penetration
1.2
1.1
1
Special Mechanics
Damage Distribution Area
3.5×16
4.8×16
10×16
Timing
Burst Duration
1.5s
1.088s
0.681s
Time Between Bursts
0.875s
2.875s
4.125s
Reload Cycle
3.078s
3.328s
3.328s
Aim Time
0.25s
Magazine
4 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
35
20
1
60s
1grenade - explosive weapon
Damage
87
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
2.1×10
4.7×10
7.3×10
Scatter Offset
+1m
+1m
+1m
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.625s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2